yes mantra can be invoked from a DA.

On Wednesday, 23 April 2014, Eugen Sares <[email protected]> wrote:

>  Getting pre-fabricated shake-and-bake tools is also worth something,
> especially since they remain procedural. C4D could surely can need more of
> those.
> Just like with ICE. I use the thickness op, and it's a blessing to have
> it, but I have not much of an idea how it works.
> Assuming that geometry tools will work - the ICE modelling equivalent in
> HE. Is this the case?
> Could even Mantra be invoked via Houdini Engine?
>
> Anyway, it's clear that you cannot author the HE node network in the host
> app, but when the frontend/interface is done well, the 'end user'/artist
> needn't care that much.
>
>
>
> ------ Originalnachricht ------
> Von: "Luc-Eric Rousseau" 
> <[email protected]<javascript:_e(%7B%7D,'cvml','[email protected]');>
> >
> An: 
> "[email protected]<javascript:_e(%7B%7D,'cvml','[email protected]');>"
> <[email protected]<javascript:_e(%7B%7D,'cvml','[email protected]');>
> >
> Gesendet: 23.04.2014 16:40:01
> Betreff: Re: Re[2]: Houdini Engine for Cinema4D
>
>
>
> Houdini engine doesn't offer procedural authoring (it's only the engine,
> not the UI), you still need to know and use Houdini to author the asset and
> load it in the other app.  If you don't own Houdini, perhaps you're running
> other people's assets, perhaps purchased on the asset store.  Like buying
> effects presets or a plug-in. The modo fanboys think they would get the
> houdini graph in Modo, for example, they are wrong.
>
> On Wed, Apr 23, 2014 at 10:16 AM, Eugen Sares 
> <[email protected]<javascript:_e(%7B%7D,'cvml','[email protected]');>
> > wrote:
>
>>  ; }
>>
>> Luc-Eric has a point, though, in that you would have to learn 2
>> applications.
>> But then, isn't ICE in a way an 'application' on it's own also, or at
>> least a very different department than the rest of the app?
>>
>> I guess this has been debated on other places already, but how deep is
>> the HE integration into the host app?
>> Can tools also be authored, with some UI interactivity, or is it meant to
>> be more of a computing engine, that you invoke solely via some PPG?
>>
>>
>> Bifröst, Fabric, HE... help! Too many nodes for a lifetime... must become
>> a cycle messenger...
>>
>>
>>
>
>
>
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