Houdini engine doesn't offer procedural authoring (it's only the engine,
not the UI), you still need to know and use Houdini to author the asset and
load it in the other app.  If you don't own Houdini, perhaps you're running
other people's assets, perhaps purchased on the asset store.  Like buying
effects presets or a plug-in. The modo fanboys think they would get the
houdini graph in Modo, for example, they are wrong.

On Wed, Apr 23, 2014 at 10:16 AM, Eugen Sares <[email protected]> wrote:

>  ; }
>
> Luc-Eric has a point, though, in that you would have to learn 2
> applications.
> But then, isn't ICE in a way an 'application' on it's own also, or at
> least a very different department than the rest of the app?
>
> I guess this has been debated on other places already, but how deep is the
> HE integration into the host app?
> Can tools also be authored, with some UI interactivity, or is it meant to
> be more of a computing engine, that you invoke solely via some PPG?
>
>
> Bifröst, Fabric, HE... help! Too many nodes for a lifetime... must become
> a cycle messenger...
>
>
>

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