> Sounds pretty cool! C4D could use more proceduralism, and extra tools.
> Is it becoming a real Softimage alternative by this?

I'm willing to be that if you had it, you'd never use Houdini Engine
in Cinema 4D.  This doesn't give you any procedural authoring in C4D,
just the ability to run an asset that was authored in Houdini,
typically with a simple PPG of settings.

As a freelancer looking for an alternative to ICE, it would quite a
waste of time to author the graph in houdini and do all the work to
package it up to run it in C4D.  In real life, you'd probably just do
it all on the houdini side and cache out or render there. Or more
realistically, if you spent that much time in C4D that this would be
hugely important, you'd likely do everything there except for the
occasional case when you can't.. and then you probably would not have
had spent enough time with Houdini to be at ease with it to solve the
problem there efficiently.  You'd probably end up doing the particles
in C4D's thinking particle instead.

On Wed, Apr 23, 2014 at 4:59 AM, Eugen Sares <[email protected]> wrote:
>
> Cross-posting from si-community:
> http://www..maxon.net/en/news/press-releases/singleview/article/maxon-announces-partnership-with-side-effects-software.html
> http://www.sidefx.com/index.php?option=com_content&task=view&id=2720&Itemid=66
>
> Sounds pretty cool! C4D could use more proceduralism, and extra tools.
> Is it becoming a real Softimage alternative by this?
>
> Besides, did anyone happen to attend the Maxon presentation on FMX yesterday?
>
>
>
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