I think C4D should be the easiest route, I do think industry perception is not great but as Ed says there are some good things in there.
Personally I don't think there is much point in waiting, even if new 3d package appears tomorrow (from where?) in 2 years it would still be in it's infancy. On 1 May 2014 14:10, Ed Harriss <[email protected]> wrote: > I don’t know what we’ll go to when Softimage is eventually phased out of > our pipeline. (more than one app, that's for sure) But we’ve been > evaluating C4D and its far better than I thought it was going to be. (Based > on its perception in the industry) There is some really cool stuff in > there. I’m looking forward to testing it a bit more once my current project > is wrapped up. > > Ed > > > > > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *Mirko Jankovic > *Sent:* Thursday, May 01, 2014 9:06 AM > *To:* [email protected] > *Subject:* Re: Torn > > > > Or stay with softimage till there is actualy something like it.. maybe > next. Couple years > > On May 1, 2014 3:02 PM, "olivier jeannel" <[email protected]> wrote: > > You should go toward C4D since it's the one I'm planning to get into :) > (and some houdini too) > Read that message and obey. > > Le 01/05/2014 14:49, Chris Marshall a écrit : > > Complete generalist, working in tv, corporate, architecture, medical, FX, > simulations etc etc. It's probably easier to say what I don't do, which is > any character stuff, though I've done a bit of that too. Everything else is > included. > So software of choice in this scenario.....Softimage. > Obvious alternative choice of software.....None > > As a small company with limited resources, we don't want to have to build > a 'pipeline' of software, just to do what Softimage already does in one > hit. I appreciate times are changing, but I'm not jumping until I'm sure > which way to go. > > Nuffsed yo! > > ;-) lol > > > >

