I think C4D should be the easiest route, I do think industry perception is
not great but as Ed says there are some good things in there.

Personally I don't think there is much point in waiting, even if new 3d
package appears tomorrow (from where?) in 2 years it would still be in it's
infancy.





On 1 May 2014 14:10, Ed Harriss <[email protected]> wrote:

>  I don’t know what we’ll go to when Softimage is eventually phased out of
> our pipeline. (more than one app, that's for sure) But we’ve been
> evaluating C4D and its far better than I thought it was going to be. (Based
> on its perception in the industry) There is some really cool stuff in
> there. I’m looking forward to testing it a bit more once my current project
> is wrapped up.
>
> Ed
>
>
>
>
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Mirko Jankovic
> *Sent:* Thursday, May 01, 2014 9:06 AM
> *To:* [email protected]
> *Subject:* Re: Torn
>
>
>
> Or stay with softimage till there is actualy something like it.. maybe
> next. Couple years
>
> On May 1, 2014 3:02 PM, "olivier jeannel" <[email protected]> wrote:
>
> You should go toward C4D since it's the one I'm planning to get into :)
> (and some houdini too)
> Read that message and obey.
>
> Le 01/05/2014 14:49, Chris Marshall a écrit :
>
> Complete generalist, working in tv, corporate, architecture, medical, FX,
> simulations etc etc. It's probably easier to say what I don't do, which is
> any character stuff, though I've done a bit of that too. Everything else is
> included.
> So software of choice in this scenario.....Softimage.
> Obvious alternative choice of software.....None
>
> As a small company with limited resources, we don't want to have to build
> a 'pipeline' of software, just to do what Softimage already does in one
> hit. I appreciate times are changing, but I'm not jumping until I'm sure
> which way to go.
>
> Nuffsed yo!
>
> ;-) lol
>
>
>
>

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