http://www.cmstuff.com/


2014-05-01 19:35 GMT+02:00 Artur Woźniak <[email protected]>:

> also, there is a nodal shading being developed and is in Beta, I believe.
> Already usable.
>
> Artur
>
>
> 2014-05-01 19:33 GMT+02:00 Perry Harovas <[email protected]>:
>
> -Deformations like bend, twist, melt (not dynamic, but decent looking
>> anyway), etc.
>> -Anything having to do with text (which comes as no surprise, being it is
>> C4D)
>> -Volumetric Effects that render fast, are easy to set up, easy to use
>> -Particles (OK, please understand I would rather use ICE, by a long shot,
>> because of the inherent flexibility).
>>       Particles have effectors that do wind, curl, turbulence, etc, and
>> don't need much fiddling with
>> -Anything motion Graphics-y (again, no surprise)
>>
>> Has really great plugins, usually cheap, well supported
>> Many free ones (again, ICE would be my #1 preference here, but we all
>> know the situation)
>>
>> I am kind of shocked how CERTAIN things are really quite easy.
>> The interface is far more intuitive than Maya or modo.
>> This is, please understand, with limited testing over about 3 weeks, on
>> non-production work (it is a demo version, haven't decided if I am buying
>> it or not)
>>
>> Hope that helps!
>>
>> Perry
>>
>>
>>
>>
>>
>>
>> On Thu, May 1, 2014 at 1:07 PM, David Saber <[email protected]> wrote:
>>
>>> Hi Perry, how are you?
>>> Could you give us a tiny example of that?
>>> Have a nice weekend!
>>> David
>>>
>>>
>>> On 2014-05-01 15:19, Perry Harovas wrote:
>>>
>>>> C4D is really quite good at a LOT of stuff, though. Stuff we struggle
>>>> with usually, that we just accept as "hard" or we have accepted
>>>> as something that just takes a long time. In C4D, many of these things
>>>> are not only fast, look good, but EASY. How often does THAT happen?
>>>>
>>>
>>
>>
>> --
>>
>>
>>
>>
>>
>> Perry Harovas
>> Animation and Visual Effects
>>
>> http://www.TheAfterImage.com <http://www.theafterimage.com/>
>>
>> -25 Years Experience
>> -Member of the Visual Effects Society (VES)
>>
>
>

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