http://www.cmstuff.com/
2014-05-01 19:35 GMT+02:00 Artur Woźniak <[email protected]>: > also, there is a nodal shading being developed and is in Beta, I believe. > Already usable. > > Artur > > > 2014-05-01 19:33 GMT+02:00 Perry Harovas <[email protected]>: > > -Deformations like bend, twist, melt (not dynamic, but decent looking >> anyway), etc. >> -Anything having to do with text (which comes as no surprise, being it is >> C4D) >> -Volumetric Effects that render fast, are easy to set up, easy to use >> -Particles (OK, please understand I would rather use ICE, by a long shot, >> because of the inherent flexibility). >> Particles have effectors that do wind, curl, turbulence, etc, and >> don't need much fiddling with >> -Anything motion Graphics-y (again, no surprise) >> >> Has really great plugins, usually cheap, well supported >> Many free ones (again, ICE would be my #1 preference here, but we all >> know the situation) >> >> I am kind of shocked how CERTAIN things are really quite easy. >> The interface is far more intuitive than Maya or modo. >> This is, please understand, with limited testing over about 3 weeks, on >> non-production work (it is a demo version, haven't decided if I am buying >> it or not) >> >> Hope that helps! >> >> Perry >> >> >> >> >> >> >> On Thu, May 1, 2014 at 1:07 PM, David Saber <[email protected]> wrote: >> >>> Hi Perry, how are you? >>> Could you give us a tiny example of that? >>> Have a nice weekend! >>> David >>> >>> >>> On 2014-05-01 15:19, Perry Harovas wrote: >>> >>>> C4D is really quite good at a LOT of stuff, though. Stuff we struggle >>>> with usually, that we just accept as "hard" or we have accepted >>>> as something that just takes a long time. In C4D, many of these things >>>> are not only fast, look good, but EASY. How often does THAT happen? >>>> >>> >> >> >> -- >> >> >> >> >> >> Perry Harovas >> Animation and Visual Effects >> >> http://www.TheAfterImage.com <http://www.theafterimage.com/> >> >> -25 Years Experience >> -Member of the Visual Effects Society (VES) >> > >

