then it does sound like min pixel width, it could be a refresh problem
also, try doing a destroyScene inbetween the renders, it might be that
arnold uses the data from the render camera when rendering in the user view
and vice versa.


On Mon, May 5, 2014 at 8:24 PM, Mario Reitbauer
<cont...@marioreitbauer.at>wrote:

> Sry, missed to mention that ;)
>
> Yes its Arnold. No lens shaders, same render settings in all regions.
>
>
> 2014-05-05 10:21 GMT+02:00 Andreas Bystrom <andreas.byst...@gmail.com>:
>
> which renderer? if it's arnold it has the min pixel width enabled for hair
>> by default, this will scale hairs up in screen space to avoid flickering
>> when the hair strands are far away, it's 0.25 by default in sitoa, and it
>> might be what's causing the different look..
>>
>>
>>
>>
>> On Mon, May 5, 2014 at 8:13 PM, Mario Reitbauer <
>> cont...@marioreitbauer.at> wrote:
>>
>>> Hey guys
>>>
>>> Got a question about hair rendering.
>>> Anyone knows why hair rendering looks different when rendered in user
>>> view compared to rendering in camera view ?
>>>
>>> Got a hairy animal and the hair rendering looks more blury in the
>>> userview.
>>>
>>> So maybe someone allready stunbled upon this.
>>>
>>> cheers
>>> Mario
>>>
>>
>>
>

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