like I said the min pixel width is 0.25 by default, even without the arnold parameters property.
0.25 means that no hair strand will be thinner than 0.25 pixels in screen space, how much the hair gets scaled up depends on how far away your camera is, and at what resolution you render at. I'm not sure how it's calculated exactly, but obviously the camera distance is taken into account, which must be why you're seeing different results between the camera view and the user view. On Mon, May 5, 2014 at 8:47 PM, Mario Reitbauer <[email protected]>wrote: > Ty guys, looks like it's rly about the min pixel width. > > I don't rly understand why that could cause a different result if I got > the same size of the object in the userview and the camera. > > So even without an arnold parameter it shouldn't matter should it ? > How isthe min pixel width calculated ? > What is it using to calculate ? > > > 2014-05-05 10:34 GMT+02:00 Andreas Bystrom <[email protected]>: > > then it does sound like min pixel width, it could be a refresh problem >> also, try doing a destroyScene inbetween the renders, it might be that >> arnold uses the data from the render camera when rendering in the user view >> and vice versa. >> >> >> On Mon, May 5, 2014 at 8:24 PM, Mario Reitbauer < >> [email protected]> wrote: >> >>> Sry, missed to mention that ;) >>> >>> Yes its Arnold. No lens shaders, same render settings in all regions. >>> >>> >>> 2014-05-05 10:21 GMT+02:00 Andreas Bystrom <[email protected]>: >>> >>> which renderer? if it's arnold it has the min pixel width enabled for >>>> hair by default, this will scale hairs up in screen space to avoid >>>> flickering when the hair strands are far away, it's 0.25 by default in >>>> sitoa, and it might be what's causing the different look.. >>>> >>>> >>>> >>>> >>>> On Mon, May 5, 2014 at 8:13 PM, Mario Reitbauer < >>>> [email protected]> wrote: >>>> >>>>> Hey guys >>>>> >>>>> Got a question about hair rendering. >>>>> Anyone knows why hair rendering looks different when rendered in user >>>>> view compared to rendering in camera view ? >>>>> >>>>> Got a hairy animal and the hair rendering looks more blury in the >>>>> userview. >>>>> >>>>> So maybe someone allready stunbled upon this. >>>>> >>>>> cheers >>>>> Mario >>>>> >>>> >>>> >>> >> >

