Ty guys, looks like it's rly about the min pixel width.

I don't rly understand why that could cause a different result if I got the
same size of the object in the userview and the camera.

So even without an arnold parameter it shouldn't matter should it ?
How isthe min pixel width calculated ?
What is it using to calculate ?


2014-05-05 10:34 GMT+02:00 Andreas Bystrom <[email protected]>:

> then it does sound like min pixel width, it could be a refresh problem
> also, try doing a destroyScene inbetween the renders, it might be that
> arnold uses the data from the render camera when rendering in the user view
> and vice versa.
>
>
> On Mon, May 5, 2014 at 8:24 PM, Mario Reitbauer <[email protected]
> > wrote:
>
>> Sry, missed to mention that ;)
>>
>> Yes its Arnold. No lens shaders, same render settings in all regions.
>>
>>
>> 2014-05-05 10:21 GMT+02:00 Andreas Bystrom <[email protected]>:
>>
>> which renderer? if it's arnold it has the min pixel width enabled for
>>> hair by default, this will scale hairs up in screen space to avoid
>>> flickering when the hair strands are far away, it's 0.25 by default in
>>> sitoa, and it might be what's causing the different look..
>>>
>>>
>>>
>>>
>>> On Mon, May 5, 2014 at 8:13 PM, Mario Reitbauer <
>>> [email protected]> wrote:
>>>
>>>> Hey guys
>>>>
>>>> Got a question about hair rendering.
>>>> Anyone knows why hair rendering looks different when rendered in user
>>>> view compared to rendering in camera view ?
>>>>
>>>> Got a hairy animal and the hair rendering looks more blury in the
>>>> userview.
>>>>
>>>> So maybe someone allready stunbled upon this.
>>>>
>>>> cheers
>>>> Mario
>>>>
>>>
>>>
>>
>

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