Ty guys, looks like it's rly about the min pixel width. I don't rly understand why that could cause a different result if I got the same size of the object in the userview and the camera.
So even without an arnold parameter it shouldn't matter should it ? How isthe min pixel width calculated ? What is it using to calculate ? 2014-05-05 10:34 GMT+02:00 Andreas Bystrom <[email protected]>: > then it does sound like min pixel width, it could be a refresh problem > also, try doing a destroyScene inbetween the renders, it might be that > arnold uses the data from the render camera when rendering in the user view > and vice versa. > > > On Mon, May 5, 2014 at 8:24 PM, Mario Reitbauer <[email protected] > > wrote: > >> Sry, missed to mention that ;) >> >> Yes its Arnold. No lens shaders, same render settings in all regions. >> >> >> 2014-05-05 10:21 GMT+02:00 Andreas Bystrom <[email protected]>: >> >> which renderer? if it's arnold it has the min pixel width enabled for >>> hair by default, this will scale hairs up in screen space to avoid >>> flickering when the hair strands are far away, it's 0.25 by default in >>> sitoa, and it might be what's causing the different look.. >>> >>> >>> >>> >>> On Mon, May 5, 2014 at 8:13 PM, Mario Reitbauer < >>> [email protected]> wrote: >>> >>>> Hey guys >>>> >>>> Got a question about hair rendering. >>>> Anyone knows why hair rendering looks different when rendered in user >>>> view compared to rendering in camera view ? >>>> >>>> Got a hairy animal and the hair rendering looks more blury in the >>>> userview. >>>> >>>> So maybe someone allready stunbled upon this. >>>> >>>> cheers >>>> Mario >>>> >>> >>> >> >

