min pixel width is disabled when rendering from a User view, it needs a
real camera to work. So always use one when working with hair.


On Mon, May 5, 2014 at 10:52 AM, Andreas Bystrom
<[email protected]>wrote:

> like I said the min pixel width is 0.25 by default, even without the
> arnold parameters property.
>
> 0.25 means that no hair strand will be thinner than 0.25 pixels in screen
> space, how much the hair gets scaled up depends on how far away your camera
> is, and at what resolution you render at.
> I'm not sure how it's calculated exactly, but obviously the camera
> distance is taken into account, which must be why you're seeing different
> results between the camera view and the user view.
>
>
>
>
> On Mon, May 5, 2014 at 8:47 PM, Mario Reitbauer <[email protected]
> > wrote:
>
>> Ty guys, looks like it's rly about the min pixel width.
>>
>> I don't rly understand why that could cause a different result if I got
>> the same size of the object in the userview and the camera.
>>
>> So even without an arnold parameter it shouldn't matter should it ?
>> How isthe min pixel width calculated ?
>> What is it using to calculate ?
>>
>>
>> 2014-05-05 10:34 GMT+02:00 Andreas Bystrom <[email protected]>:
>>
>> then it does sound like min pixel width, it could be a refresh problem
>>> also, try doing a destroyScene inbetween the renders, it might be that
>>> arnold uses the data from the render camera when rendering in the user view
>>> and vice versa.
>>>
>>>
>>> On Mon, May 5, 2014 at 8:24 PM, Mario Reitbauer <
>>> [email protected]> wrote:
>>>
>>>> Sry, missed to mention that ;)
>>>>
>>>> Yes its Arnold. No lens shaders, same render settings in all regions.
>>>>
>>>>
>>>> 2014-05-05 10:21 GMT+02:00 Andreas Bystrom <[email protected]>:
>>>>
>>>> which renderer? if it's arnold it has the min pixel width enabled for
>>>>> hair by default, this will scale hairs up in screen space to avoid
>>>>> flickering when the hair strands are far away, it's 0.25 by default in
>>>>> sitoa, and it might be what's causing the different look..
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> On Mon, May 5, 2014 at 8:13 PM, Mario Reitbauer <
>>>>> [email protected]> wrote:
>>>>>
>>>>>> Hey guys
>>>>>>
>>>>>> Got a question about hair rendering.
>>>>>> Anyone knows why hair rendering looks different when rendered in user
>>>>>> view compared to rendering in camera view ?
>>>>>>
>>>>>> Got a hairy animal and the hair rendering looks more blury in the
>>>>>> userview.
>>>>>>
>>>>>> So maybe someone allready stunbled upon this.
>>>>>>
>>>>>> cheers
>>>>>> Mario
>>>>>>
>>>>>
>>>>>
>>>>
>>>
>>
>

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