As these NG skin tools do not yet seem to be available for Maya 2015, I wonder,
why Maya plugins apparently do have to recompiled for every version,
while I am still running a commercial plugin for Softimage that was created for XSI 5? It would be nice, if someone could explain this in a few words (and preferably gently).
Wouldn't qualify as a strength I'd say...

Greetz
Leendert

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Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com

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