It's just one of many ways one can decide to deal with ABI when they
develop an API. I don't think the answer could be that simple, and it's a
silly and long standing "legacy" of Maya.

I'm sure it can be explained, it's hard to excuse it in modern days though.
On 26 May 2014 06:46, "Leendert A. Hartog" <[email protected]> wrote:

> Is there a "simple" reason for this constant breaking of compatibility?
>
> ------------------------------
> Date: Mon, 26 May 2014 06:33:14 +1000
> Subject: Re: Maya strengts (anyone?)
> From: [email protected]
> To: [email protected]
>
> Maya breaks binary compatibility every major release. In layman terms you
> have to recompile against each version when it comes out.
> On 25 May 2014 20:50, "Leendert A. Hartog" <[email protected]> wrote:
>
> As these NG skin tools do not yet seem to be available for Maya 2015, I
> wonder,
> why Maya plugins apparently do have to recompiled for every version,
> while I am still running a commercial plugin for Softimage that was
> created for XSI 5?
> It would be nice, if someone could explain this in a few words (and
> preferably gently).
> Wouldn't qualify as a strength I'd say...
>
> Greetz
> Leendert
>
> --
>
> Leendert A. Hartog AKA Hirazi Blue
> Administrator NOT the owner of si-community.com
>
>

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