Hello Mario, It would be foolish of me to promise that everything you report is going to get fixed in the timeframe you’d like, but we are looking at addressing some of your common obstacles, and especially the ones that would benefit all Maya users. Feel free to post your top issues to the Area Softimage Transition forum here: http://forums.autodesk.com/t5/Softimage-Workflow-Feature/bd-p/softimageworkflow.
Constraint compensation – this came up somewhere else and I think it already exists: check ‘Maintain Offset’ in the Constraint dialog. Thanks, Jill (and yes Luc-Eric is thankfully still at AD and working on the Maya team.) From: [email protected] [mailto:[email protected]] On Behalf Of Mario Reitbauer Sent: May-23-14 2:23 PM To: [email protected] Subject: Re: Maya strengts (anyone?) Luc you are still at AD right ? Would love to have an honest answer on that one. Is there any chance to get workflow improvement features actually beeing added into maya in a reasonable time if we report them ? Simple stuff: Flip muscle capsule (if you create your capsules out of a skinned mesh you gonna need that, no idea why it's not there) child- and constraint compensation viewport selection update (this is were maya rly feels clunky, when it comes to just selecting objects or components, if ur interested i would love to tell you why, but i guess you know) working with sets (remove object from set is only possible through diving into that hierachy in a graph ?) This and more are the things which drive me nuts. It's just the small things, not even features. So as long as artists are forced to write scripts for every single task (visibility toggle on a hotkey anyone ? who uses 2 different hotkeys for hiding and showing objects ?) I can't think of too many things which would make maya beeing faster in actual production.
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