Yep, the normal map blending was done via the game export option and it works pretty well and overall the facial setup I guess its kind of similar ( poses, rig controls and so on... ) Also I experimented a bit with ICE and the blending of the normal maps is quite straight forward to setup, too bad there is no DX11
I notice that there is no really alternative ( unless you biuld your own ) for a facial rig automatic system for Maya...except maybe for The Face Machine, but I saw lots of people complaining about it...this could be a good solution maybe 2014-05-27 10:59 GMT+02:00 Mirko Jankovic <mirkoj.anima...@gmail.com>: > Facerobot was pretty near this years ago but ofc stopped developing and > then died.... > In any case looking good > > > On Tue, May 27, 2014 at 10:56 AM, Nicolas Esposito <3dv...@gmail.com>wrote: > >> Hi guys, >> >> Tech demo for a new facial rig system for both Max and Maya by Snappers >> system, those guys who last year showed their markerless mocap system... >> This looks quite impressive, I'm waiting for a reply from them about the >> setup and how everything works :) >> >> DX11 viewport also make it look stunning! >> >> Snappers Facial Rig <https://www.youtube.com/watch?v=8qeOFibRmoo> >> > >