Facerobot IMO had a BIG issue... its DEAD SLOW!!!! and a black box on its
own... had to work with it once and I hope I never have to again...


On Tue, May 27, 2014 at 1:12 PM, Marco Peixoto <[email protected]> wrote:

> Theres also Advanced Skeleton (which is free) that comes with a facial
> Setup. Never used it:
>
> https://www.youtube.com/watch?v=DSaHO07FhJ4
>
>
> On Tue, May 27, 2014 at 11:39 AM, Nicolas Esposito <[email protected]>wrote:
>
>> Yep, the normal map blending was done via the game export option and it
>> works pretty well and overall the facial setup I guess its kind of similar
>> ( poses, rig controls and so on... )
>> Also I experimented a bit with ICE and the blending of the normal maps is
>> quite straight forward to setup, too bad there is no DX11
>>
>> I notice that there is no really alternative ( unless you biuld your own
>> ) for a facial rig automatic system for Maya...except maybe for The Face
>> Machine, but I saw lots of people complaining about it...this could be a
>> good solution maybe
>>
>>
>> 2014-05-27 10:59 GMT+02:00 Mirko Jankovic <[email protected]>:
>>
>> Facerobot was pretty near this years ago but ofc stopped developing and
>>> then died....
>>> In any case looking good
>>>
>>>
>>> On Tue, May 27, 2014 at 10:56 AM, Nicolas Esposito <[email protected]>wrote:
>>>
>>>> Hi guys,
>>>>
>>>> Tech demo for a new facial rig system for both Max and Maya by Snappers
>>>> system, those guys who last year showed their markerless mocap system...
>>>> This looks quite impressive, I'm waiting for a reply from them about
>>>> the setup and how everything works :)
>>>>
>>>> DX11 viewport also make it look stunning!
>>>>
>>>> Snappers Facial Rig <https://www.youtube.com/watch?v=8qeOFibRmoo>
>>>>
>>>
>>>
>>
>

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