Facerobot IMO had a BIG issue... its DEAD SLOW!!!! and a black box on its own... had to work with it once and I hope I never have to again...
On Tue, May 27, 2014 at 1:12 PM, Marco Peixoto <[email protected]> wrote: > Theres also Advanced Skeleton (which is free) that comes with a facial > Setup. Never used it: > > https://www.youtube.com/watch?v=DSaHO07FhJ4 > > > On Tue, May 27, 2014 at 11:39 AM, Nicolas Esposito <[email protected]>wrote: > >> Yep, the normal map blending was done via the game export option and it >> works pretty well and overall the facial setup I guess its kind of similar >> ( poses, rig controls and so on... ) >> Also I experimented a bit with ICE and the blending of the normal maps is >> quite straight forward to setup, too bad there is no DX11 >> >> I notice that there is no really alternative ( unless you biuld your own >> ) for a facial rig automatic system for Maya...except maybe for The Face >> Machine, but I saw lots of people complaining about it...this could be a >> good solution maybe >> >> >> 2014-05-27 10:59 GMT+02:00 Mirko Jankovic <[email protected]>: >> >> Facerobot was pretty near this years ago but ofc stopped developing and >>> then died.... >>> In any case looking good >>> >>> >>> On Tue, May 27, 2014 at 10:56 AM, Nicolas Esposito <[email protected]>wrote: >>> >>>> Hi guys, >>>> >>>> Tech demo for a new facial rig system for both Max and Maya by Snappers >>>> system, those guys who last year showed their markerless mocap system... >>>> This looks quite impressive, I'm waiting for a reply from them about >>>> the setup and how everything works :) >>>> >>>> DX11 viewport also make it look stunning! >>>> >>>> Snappers Facial Rig <https://www.youtube.com/watch?v=8qeOFibRmoo> >>>> >>> >>> >> >

