Theres also Advanced Skeleton (which is free) that comes with a facial
Setup. Never used it:

https://www.youtube.com/watch?v=DSaHO07FhJ4


On Tue, May 27, 2014 at 11:39 AM, Nicolas Esposito <[email protected]> wrote:

> Yep, the normal map blending was done via the game export option and it
> works pretty well and overall the facial setup I guess its kind of similar
> ( poses, rig controls and so on... )
> Also I experimented a bit with ICE and the blending of the normal maps is
> quite straight forward to setup, too bad there is no DX11
>
> I notice that there is no really alternative ( unless you biuld your own )
> for a facial rig automatic system for Maya...except maybe for The Face
> Machine, but I saw lots of people complaining about it...this could be a
> good solution maybe
>
>
> 2014-05-27 10:59 GMT+02:00 Mirko Jankovic <[email protected]>:
>
> Facerobot was pretty near this years ago but ofc stopped developing and
>> then died....
>> In any case looking good
>>
>>
>> On Tue, May 27, 2014 at 10:56 AM, Nicolas Esposito <[email protected]>wrote:
>>
>>> Hi guys,
>>>
>>> Tech demo for a new facial rig system for both Max and Maya by Snappers
>>> system, those guys who last year showed their markerless mocap system...
>>> This looks quite impressive, I'm waiting for a reply from them about the
>>> setup and how everything works :)
>>>
>>> DX11 viewport also make it look stunning!
>>>
>>> Snappers Facial Rig <https://www.youtube.com/watch?v=8qeOFibRmoo>
>>>
>>
>>
>

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