Theres also Advanced Skeleton (which is free) that comes with a facial Setup. Never used it:
https://www.youtube.com/watch?v=DSaHO07FhJ4 On Tue, May 27, 2014 at 11:39 AM, Nicolas Esposito <[email protected]> wrote: > Yep, the normal map blending was done via the game export option and it > works pretty well and overall the facial setup I guess its kind of similar > ( poses, rig controls and so on... ) > Also I experimented a bit with ICE and the blending of the normal maps is > quite straight forward to setup, too bad there is no DX11 > > I notice that there is no really alternative ( unless you biuld your own ) > for a facial rig automatic system for Maya...except maybe for The Face > Machine, but I saw lots of people complaining about it...this could be a > good solution maybe > > > 2014-05-27 10:59 GMT+02:00 Mirko Jankovic <[email protected]>: > > Facerobot was pretty near this years ago but ofc stopped developing and >> then died.... >> In any case looking good >> >> >> On Tue, May 27, 2014 at 10:56 AM, Nicolas Esposito <[email protected]>wrote: >> >>> Hi guys, >>> >>> Tech demo for a new facial rig system for both Max and Maya by Snappers >>> system, those guys who last year showed their markerless mocap system... >>> This looks quite impressive, I'm waiting for a reply from them about the >>> setup and how everything works :) >>> >>> DX11 viewport also make it look stunning! >>> >>> Snappers Facial Rig <https://www.youtube.com/watch?v=8qeOFibRmoo> >>> >> >> >

