The sweet irony of flogging a striped down maya to indi developers for 30 squids a month, is not lost on me.
You've effectively taken a pipline tool, notorious for its unfriendliness and high maintenance requirement, and lobed it at teams of between 2 and 8 artists. maya isn't exactly a get up and go kind of deal, simply writing all the tools that don't exist in maya will cost them a couple of months. Nice to see they removed Grease pencil from Maya LT, a feature which was up until recently free for everyone. :P On 15 July 2014 20:11, Ed Schiffer <[email protected]> wrote: > have you seen already the *"Maya LT indie game development software"* > website? > > http://www.autodesk.com/products/maya-lt/overview > > > On Tue, Jul 15, 2014 at 10:53 AM, Sebastien Sterling < > [email protected]> wrote: > >> My point was more to the effect that the way things are going AD won't >> have to kill max, max will die out on it's own. from an M&E perspective, >> this is almost assured, so yea archviz remains the big question mark, sure >> wish we had a couple of veteran archviz aficionados hanging around to ask :P >> >> >> On 15 July 2014 14:50, Sebastien Sterling <[email protected]> >> wrote: >> >>> Good point Leendert, i wonder if this is due to there own customer base >>> asking questions or if someone had a little too much to drink last night >>> and decided to hit the forums :P >>> >>> >>> On 15 July 2014 14:39, Leendert A. Hartog <[email protected]> wrote: >>> >>>> The most interesting (read: the only interesting) aspect of this blog >>>> post to me was that it was published on the official Digital Tutors blog. >>>> One would have expected them to shy away from a subject like that, >>>> seeing that Autodesk is probably their main business partner. >>>> >>>> Greetz >>>> Leendert >>>> >>>> -- >>>> >>>> Leendert A. Hartog AKA Hirazi Blue >>>> Administrator NOT the owner of si-community.com >>>> >>>> >>> >> > > > -- > www.edschiffer.com >

