The sweet irony of flogging a striped down maya to indi developers for 30
squids a month, is not lost on me.

You've effectively taken a pipline tool, notorious for its unfriendliness
and high maintenance requirement, and lobed it at teams of between 2 and 8
artists. maya isn't exactly a get up and go kind of deal, simply writing
all the tools that don't exist in maya will cost them a couple of months.

Nice to see they removed Grease pencil from Maya LT, a feature which was up
until recently free for everyone. :P


On 15 July 2014 20:11, Ed Schiffer <[email protected]> wrote:

> have you seen already the *"Maya LT indie game development software"*
> website?
>
> http://www.autodesk.com/products/maya-lt/overview
>
>
> On Tue, Jul 15, 2014 at 10:53 AM, Sebastien Sterling <
> [email protected]> wrote:
>
>> My point was more to the effect that the way things are going AD won't
>> have to kill max, max will die out on it's own. from an M&E perspective,
>> this is almost assured, so yea archviz remains the big question mark, sure
>> wish we had a couple of veteran archviz aficionados hanging around to ask :P
>>
>>
>> On 15 July 2014 14:50, Sebastien Sterling <[email protected]>
>> wrote:
>>
>>> Good point Leendert, i wonder if this is due to there own customer base
>>> asking questions or if someone had a little too much to drink last night
>>> and decided to hit the forums :P
>>>
>>>
>>> On 15 July 2014 14:39, Leendert A. Hartog <[email protected]> wrote:
>>>
>>>> The most interesting (read: the only interesting) aspect of this blog
>>>> post to me was that it was published on the official Digital Tutors blog.
>>>> One would have expected them to shy away from a subject like that,
>>>> seeing that Autodesk is probably their main business partner.
>>>>
>>>> Greetz
>>>> Leendert
>>>>
>>>> --
>>>>
>>>> Leendert A. Hartog AKA Hirazi Blue
>>>> Administrator NOT the owner of si-community.com
>>>>
>>>>
>>>
>>
>
>
> --
> www.edschiffer.com
>

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