Modo also comes with a shit tone of assets and pre made materials, its
early design choices are very beneficial to ARCviz, it too has a real unit
system it costs one third of the price comes with one of the best renderers
in the industry (vs mental ray) i mean 3ds max with subscription must be
4700 dollars, if you ad to that the cost of V-Ray as a de facto must, and
of course platform agnosticism....

Let us not mince words, Max is on the way out, Soft AD killed wilfully in a
spirit of complete disregard for the user base, for max, as users/usage
dwindles they won't have a choice, as it stands it has barely anything
better then the competition out of the box.

I doubt this will happen in the next 3 years or the next 5 years for that
matter, but we are watching a decline here gentlemen.

Personnel opinion, but i find M&E to be a lot sexier then ARCviz :P


On 15 July 2014 13:17, Rob Wuijster <[email protected]> wrote:

>  Freudian slip?? ;-P
>
> Rob
> \/-------------\/----------------\/
>
> On 15-7-2014 14:15, Raffaele Fragapane wrote:
>
> Parent, not patent, damn autocorrection
> On 15 Jul 2014 22:14, "Raffaele Fragapane" <[email protected]>
> wrote:
>
>> Soft had about a tenth of the user base and was facing a market overlap
>> with Maya of nearly 100%. Max has utter dominance in viz and a clear
>> distinction in market and user base, and an obvious waning phase elsewhere.
>> Soft was a product the patent company didn't understand or know how to
>> manage, Max is something the patent company understands probably better
>> than Maya itself.
>>
>> I still have money on it getting requalified and not killed, I don't
>> think the parallel with soft stands.
>> Mind, I have no love for Max and what it represents and I wish it got the
>> axe instead of soft, I have no horse in this race :)
>> On 15 Jul 2014 20:13, "Nuno Conceicao" <[email protected]>
>> wrote:
>>
>>> 2 or 3 years ago I was reading similar denial posts about the rumour
>>> Softimage demise.
>>> This company is profit driven, the signs are already out there, I could
>>> come up with arguments for each possibility, the thing is, it depends
>>> really on Autodesk plans, imho...
>>>
>>>
>>>
>>> On Tue, Jul 15, 2014 at 11:04 AM, Stefan Kubicek <[email protected]>
>>> wrote:
>>>
>>>>
>>>>  I don't think Max offers any unique advantage for arch viz or games.
>>>> All can be done anywhere else and in my opinion, more efficiently.
>>>>
>>>>
>>>>  As much as I'd want that to be true I need to disagree: Max still is
>>>> hands down the single most efficient application for ArchViz. It comes with
>>>> a ton of import options, great and fast Spline editing features, good
>>>> enough proceduralism, a megaton of ready-made assets (Evermotion et al)
>>>> already set up for different renderers, excellent Vray integration, and
>>>> ease of use for simple scenes. I wouldn't want to do VFX with it (although
>>>> some do), but for archviz it's _the_  most cost effective solution by 
>>>> miles.
>>>>
>>>>
>>>>
>>>>
>>>> Sent from my iPhone
>>>>
>>>> On Jul 15, 2014, at 1:50 PM, Jordi Bares <[email protected]> wrote:
>>>>
>>>>  I agree with your Max view,
>>>>
>>>>  Let's remember that is their core audience, architecture and
>>>> engineering so killing the software that complements the key product in
>>>> such a way would be foolish.
>>>>
>>>>  A different story is that they keep putting VFX goodies on it… that
>>>> may be very possible..
>>>>
>>>>  Jordi Bares
>>>> [email protected]
>>>>
>>>>  On 15 Jul 2014, at 08:33, Raffaele Fragapane <
>>>> [email protected]> wrote:
>>>>
>>>>  The blogger has a really distorted perspective on market, apps and
>>>> qualities. There's a distinct fanboi smell to the article.
>>>>
>>>>  I don't think MAX will be terminated in the next couple years, but if
>>>> I had to bet money, I'd gladly put it on it being massively requalified for
>>>> viz, and maybe, just maybe, to see an LT version for the indie gaming
>>>> platform if Maya won't successfully dig that inlet.
>>>>
>>>>  When you read stuff like "This definitely raised a few eyebrows
>>>> because 3ds Max has typically been known as the go-to app for the game
>>>> industry"
>>>> You know the guy, like most of DT has been for its entire existence,
>>>> lives in a reality predating the actual calendar by more than a few years.
>>>>
>>>>  I do have money with a friend on Mudbox and MoBu not seeing more than
>>>> another Christmas or two tops though :)
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>  --
>>>>
>>>>  -----------------------------------------------------
>>>>    Stefan Kubicek [email protected]
>>>> <%[email protected]%22+%[email protected]%3E>
>>>> -----------------------------------------------------
>>>>           Alfred Feierfeilstraße 3
>>>>     A-2380 Perchtoldsdorf bei Wien
>>>>      Phone: +43 (0) 699 12614231 <%2B43%20%280%29%20699%2012614231>
>>>>                www.keyvis.at
>>>>  This email and its attachments are
>>>> confidential and for the recipient only
>>>>
>>>
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