Freudian slip?? ;-P
Rob
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On 15-7-2014 14:15, Raffaele Fragapane wrote:
Parent, not patent, damn autocorrection
On 15 Jul 2014 22:14, "Raffaele Fragapane"
<[email protected] <mailto:[email protected]>> wrote:
Soft had about a tenth of the user base and was facing a market
overlap with Maya of nearly 100%. Max has utter dominance in viz
and a clear distinction in market and user base, and an obvious
waning phase elsewhere.
Soft was a product the patent company didn't understand or know
how to manage, Max is something the patent company understands
probably better than Maya itself.
I still have money on it getting requalified and not killed, I
don't think the parallel with soft stands.
Mind, I have no love for Max and what it represents and I wish it
got the axe instead of soft, I have no horse in this race :)
On 15 Jul 2014 20:13, "Nuno Conceicao"
<[email protected] <mailto:[email protected]>>
wrote:
2 or 3 years ago I was reading similar denial posts about the
rumour Softimage demise.
This company is profit driven, the signs are already out
there, I could come up with arguments for each possibility,
the thing is, it depends really on Autodesk plans, imho...
On Tue, Jul 15, 2014 at 11:04 AM, Stefan Kubicek
<[email protected] <mailto:[email protected]>> wrote:
I don't think Max offers any unique advantage for arch
viz or games. All can be done anywhere else and in my
opinion, more efficiently.
As much as I'd want that to be true I need to disagree:
Max still is hands down the single most efficient
application for ArchViz. It comes with a ton of import
options, great and fast Spline editing features, good
enough proceduralism, a megaton of ready-made assets
(Evermotion et al) already set up for different renderers,
excellent Vray integration, and ease of use for simple
scenes. I wouldn't want to do VFX with it (although some
do), but for archviz it's _the_ most cost effective
solution by miles.
Sent from my iPhone
On Jul 15, 2014, at 1:50 PM, Jordi Bares
<[email protected] <mailto:[email protected]>>
wrote:
I agree with your Max view,
Let's remember that is their core audience,
architecture and engineering so killing the software
that complements the key product in such a way would
be foolish.
A different story is that they keep putting VFX
goodies on it… that may be very possible..
Jordi Bares
[email protected] <mailto:[email protected]>
On 15 Jul 2014, at 08:33, Raffaele Fragapane
<[email protected]
<mailto:[email protected]>> wrote:
The blogger has a really distorted perspective on
market, apps and qualities. There's a distinct
fanboi smell to the article.
I don't think MAX will be terminated in the next
couple years, but if I had to bet money, I'd gladly
put it on it being massively requalified for viz,
and maybe, just maybe, to see an LT version for the
indie gaming platform if Maya won't successfully dig
that inlet.
When you read stuff like "This definitely raised a
few eyebrows because 3ds Max has typically been
known as the go-to app for the game industry"
You know the guy, like most of DT has been for its
entire existence, lives in a reality predating the
actual calendar by more than a few years.
I do have money with a friend on Mudbox and MoBu not
seeing more than another Christmas or two tops though :)
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