Cris- i know i will :P

I wish the Blender interface if not streamlined and clean, would at least
be modulated so you can go in and deal with the segment you need.


On 5 August 2014 17:00, Cristobal Infante <[email protected]> wrote:

> grab the hair and run ;)
>
>
> On 5 August 2014 16:55, Sebastien Sterling <[email protected]>
> wrote:
>
>> Yes, was watching a blender demo today regarding its hair workflow ,and
>> it is really good, but the interface ow the interface.... ow god the
>> interface.
>>
>>
>> On 5 August 2014 16:45, Jason S <[email protected]> wrote:
>>
>>>  Maybe it wasn't a good idea to install various trials at the same
>>> time, but I wanted to stress test Modo, C4d, (& Blender) at side by side.
>>>
>>> and I personally found c4d to be the most straight-forward/versatile
>>> (like freedom in an open field) while remaining easily managable ("asset
>>> management"?) and non finnicky. Quite a bit more than Modo actually, though
>>> it was easier to find help in Modo furums, (whilst I didn't as often need
>>> to in c4d) giving like a feeling that C4d is to Modo what SI is to Maya in
>>> terms of 'workflow', and I personally found Modo's 'user friendlyness' to
>>> be mostly (or only) in proportion to Maya (while at least not having Maya's
>>> price tag)
>>>
>>> But C4d (or modo) is still very much like a little brother, not just in
>>> regards to Espresso,
>>> but it (like Modo) always seem to add (some really very cool/useful)
>>> things without ever addressing some core performance/stability "issues" -
>>> (only being 'issues' relative to SI/Maya), while being -very hard- to see
>>> any light at the end of each tunnels in those respects.
>>>
>>> Blender was actually one who was 'able to take-it', but dealing with the
>>> outliner.. OMG.. reparentling things (alone) is excruciating(even after
>>> knowing how to do it),
>>> and there is to this day, no way to change the same properties of
>>> multiple objects (no spreadsheet or multi edit of any form)
>>>
>>> I think that if Blender addressed not that many things (which don't seem
>>> to involve too deep things compared to others) it could really be far more
>>> seriously be considered having it's own share of incredible things.
>>>
>>>
>>> But While SI can definately also bog down, and some operations can take
>>> a long time ...
>>> (in c4d for instance, reparenting 1 or 1000 objects takes the same
>>> amount of time,
>>> and that to my surprise, *technically* each app actually yeilded very
>>> similar raw FPS **when simply navigating** with the same amount of
>>> objects/polys) ,
>>>
>>> .. In SI, everything remains very workable
>>> (interactivity/managability/stability, or not feeling like you have a
>>> heavy MR render region running all the time)
>>> with heavy loads or when pushing-it (especially so when minding a mere
>>> handful of things)
>>>
>>> But even without considering playback performance with lots of things
>>> happenning, this is all notwithstanding SI's ability to turn on dimes, or
>>> as mentionned;  passes, gator, changing things at any level with it's
>>> procedural nature, it's seemless/modeless interaction model, need I go on..
>>> making it (by heads & shoulders) faster than anything out there.
>>>
>>> Also in respects to many if not most new cool features, (both c4d & modo
>>> had lots of great new things in their last releases)
>>> already even without ICE, SI sort of had **TONS** of 'features' that
>>> were merely a combination of a few things,
>>> (shrinkwrap retopology for instance)
>>>
>>> But you know.. -WITH- ICE,  it can easily be said that SI somehow has
>>> like an easy access to any feature you could ever think of, or need in a
>>> particular situation, which can be seen as nothing less than like an
>>> all-encompassing abstract feature.
>>>
>>> Which is similarly one of the things that make it (or have made it) so
>>> 'timeless' (indeed) :]
>>>
>>>
>>>
>>>
>>> On 08/05/14 9:06, olivier jeannel wrote:
>>>
>>> Yeah, well it doesn't have a modeling stack either.
>>>
>>> Looks more like a compilation of presets and "auto-tools" to me.
>>>
>>> No improvement of Mograph since ages, and the TP are an horror compared
>>> to ice.
>>>
>>>
>>> Le 05/08/2014 14:53, Rob Wuijster a écrit :
>>>
>>> Some nice things, but the one more..... wasn't Render Passes ;-P
>>>
>>> How do people cope with Modo, Cinema 4D not having Passes like in
>>> Softimage?
>>> With Modo I'm still not sure it's worth all the shuffling of item and
>>> polygon groups, shaders, pass groups and passes.....
>>>
>>> Rob
>>>
>>> \/-------------\/----------------\/
>>>
>>> On 5-8-2014 14:31, Cristobal Infante wrote:
>>>
>>> Cinema 16 announced!
>>>
>>>  https://www.youtube.com/watch?v=1Mzym-HZ9IE#t=87
>>>
>>>
>>>  On 1 August 2014 02:45, Athanasios Pozantzis <[email protected]>
>>> wrote:
>>>
>>>> more C4D character related links:
>>>>
>>>>  http://www.the-ottoman.com/blog/
>>>>
>>>>
>>>>  a game level designer made with the Character Builder :-)
>>>> https://vimeo.com/79626573
>>>>
>>>>
>>>>  particle creation using the Character Builder
>>>> https://vimeo.com/79628599
>>>>
>>>>
>>>>  Train tracks using the Character builder
>>>> https://vimeo.com/79637056
>>>>
>>>>
>>>>  https://vimeo.com/46989130
>>>>
>>>>
>>>>  character stuff using C4D:
>>>> http://capacity.tv/upgrade-and-moblize/
>>>> http://capacity.tv/cartoon-network/
>>>>
>>>>  so, I guess the answer to "Cinema 4D an option?" is DEFINITELY Yes,
>>>> C4D has an amazing character animation toolset, for TD's, riggers,
>>>> animators e.t.c. equivalent to the industry standard.
>>>> Having said that, this doesn't mean that they can't get better :-)
>>>>
>>>>  Cheers
>>>> Thanassis
>>>>
>>>>   [image: me] *Athanasios Pozantzis*
>>>> 103b-245 Carlaw Avenue, Toronto, ON M4M 2S1 <http://noseman.org>
>>>> +1 (647) 294-7707 <%2B1%20%28647%29%20294-7707>
>>>>
>>>>
>>>  No virus found in this message.
>>> Checked by AVG - www.avg.com
>>> Version: 2014.0.4716 / Virus Database: 3986/7983 - Release Date: 08/05/14
>>>
>>>
>>>
>>>
>>>
>>
>

Reply via email to