Cris- i know i will :P I wish the Blender interface if not streamlined and clean, would at least be modulated so you can go in and deal with the segment you need.
On 5 August 2014 17:00, Cristobal Infante <[email protected]> wrote: > grab the hair and run ;) > > > On 5 August 2014 16:55, Sebastien Sterling <[email protected]> > wrote: > >> Yes, was watching a blender demo today regarding its hair workflow ,and >> it is really good, but the interface ow the interface.... ow god the >> interface. >> >> >> On 5 August 2014 16:45, Jason S <[email protected]> wrote: >> >>> Maybe it wasn't a good idea to install various trials at the same >>> time, but I wanted to stress test Modo, C4d, (& Blender) at side by side. >>> >>> and I personally found c4d to be the most straight-forward/versatile >>> (like freedom in an open field) while remaining easily managable ("asset >>> management"?) and non finnicky. Quite a bit more than Modo actually, though >>> it was easier to find help in Modo furums, (whilst I didn't as often need >>> to in c4d) giving like a feeling that C4d is to Modo what SI is to Maya in >>> terms of 'workflow', and I personally found Modo's 'user friendlyness' to >>> be mostly (or only) in proportion to Maya (while at least not having Maya's >>> price tag) >>> >>> But C4d (or modo) is still very much like a little brother, not just in >>> regards to Espresso, >>> but it (like Modo) always seem to add (some really very cool/useful) >>> things without ever addressing some core performance/stability "issues" - >>> (only being 'issues' relative to SI/Maya), while being -very hard- to see >>> any light at the end of each tunnels in those respects. >>> >>> Blender was actually one who was 'able to take-it', but dealing with the >>> outliner.. OMG.. reparentling things (alone) is excruciating(even after >>> knowing how to do it), >>> and there is to this day, no way to change the same properties of >>> multiple objects (no spreadsheet or multi edit of any form) >>> >>> I think that if Blender addressed not that many things (which don't seem >>> to involve too deep things compared to others) it could really be far more >>> seriously be considered having it's own share of incredible things. >>> >>> >>> But While SI can definately also bog down, and some operations can take >>> a long time ... >>> (in c4d for instance, reparenting 1 or 1000 objects takes the same >>> amount of time, >>> and that to my surprise, *technically* each app actually yeilded very >>> similar raw FPS **when simply navigating** with the same amount of >>> objects/polys) , >>> >>> .. In SI, everything remains very workable >>> (interactivity/managability/stability, or not feeling like you have a >>> heavy MR render region running all the time) >>> with heavy loads or when pushing-it (especially so when minding a mere >>> handful of things) >>> >>> But even without considering playback performance with lots of things >>> happenning, this is all notwithstanding SI's ability to turn on dimes, or >>> as mentionned; passes, gator, changing things at any level with it's >>> procedural nature, it's seemless/modeless interaction model, need I go on.. >>> making it (by heads & shoulders) faster than anything out there. >>> >>> Also in respects to many if not most new cool features, (both c4d & modo >>> had lots of great new things in their last releases) >>> already even without ICE, SI sort of had **TONS** of 'features' that >>> were merely a combination of a few things, >>> (shrinkwrap retopology for instance) >>> >>> But you know.. -WITH- ICE, it can easily be said that SI somehow has >>> like an easy access to any feature you could ever think of, or need in a >>> particular situation, which can be seen as nothing less than like an >>> all-encompassing abstract feature. >>> >>> Which is similarly one of the things that make it (or have made it) so >>> 'timeless' (indeed) :] >>> >>> >>> >>> >>> On 08/05/14 9:06, olivier jeannel wrote: >>> >>> Yeah, well it doesn't have a modeling stack either. >>> >>> Looks more like a compilation of presets and "auto-tools" to me. >>> >>> No improvement of Mograph since ages, and the TP are an horror compared >>> to ice. >>> >>> >>> Le 05/08/2014 14:53, Rob Wuijster a écrit : >>> >>> Some nice things, but the one more..... wasn't Render Passes ;-P >>> >>> How do people cope with Modo, Cinema 4D not having Passes like in >>> Softimage? >>> With Modo I'm still not sure it's worth all the shuffling of item and >>> polygon groups, shaders, pass groups and passes..... >>> >>> Rob >>> >>> \/-------------\/----------------\/ >>> >>> On 5-8-2014 14:31, Cristobal Infante wrote: >>> >>> Cinema 16 announced! >>> >>> https://www.youtube.com/watch?v=1Mzym-HZ9IE#t=87 >>> >>> >>> On 1 August 2014 02:45, Athanasios Pozantzis <[email protected]> >>> wrote: >>> >>>> more C4D character related links: >>>> >>>> http://www.the-ottoman.com/blog/ >>>> >>>> >>>> a game level designer made with the Character Builder :-) >>>> https://vimeo.com/79626573 >>>> >>>> >>>> particle creation using the Character Builder >>>> https://vimeo.com/79628599 >>>> >>>> >>>> Train tracks using the Character builder >>>> https://vimeo.com/79637056 >>>> >>>> >>>> https://vimeo.com/46989130 >>>> >>>> >>>> character stuff using C4D: >>>> http://capacity.tv/upgrade-and-moblize/ >>>> http://capacity.tv/cartoon-network/ >>>> >>>> so, I guess the answer to "Cinema 4D an option?" is DEFINITELY Yes, >>>> C4D has an amazing character animation toolset, for TD's, riggers, >>>> animators e.t.c. equivalent to the industry standard. >>>> Having said that, this doesn't mean that they can't get better :-) >>>> >>>> Cheers >>>> Thanassis >>>> >>>> [image: me] *Athanasios Pozantzis* >>>> 103b-245 Carlaw Avenue, Toronto, ON M4M 2S1 <http://noseman.org> >>>> +1 (647) 294-7707 <%2B1%20%28647%29%20294-7707> >>>> >>>> >>> No virus found in this message. >>> Checked by AVG - www.avg.com >>> Version: 2014.0.4716 / Virus Database: 3986/7983 - Release Date: 08/05/14 >>> >>> >>> >>> >>> >> >

