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I went through a similar process, but
instead of Blender, it was Houdini. I tested Modo and C4D and
Houdini and
came to very similar conclusions about
how easy it is to use.
Yeah, I also found 'straight-forwardness' to be one of the most important things.. (mostly for what "not (over-)complicated" means well *after* the learning part) C4D also (I agree) has a lot of stuff that makes it very easy to use for 90% of most jobs I do. Yes, and just to say, I admit that we aren't always making like these huge scenes, but countless times do I recall very-much relying on SI's ability of being pushed, or saw people doing things that could hardly be even imagined being done in anything else.. But anyway, Thanks for your great insight! On 08/05/14 12:19, Perry Harovas wrote:
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