His comments on flow at that point were quite interesting... The way he described how bifrost works as data flow seemed like ICE to me but sounds more of an underlying thing.
Cristobal: I agree, along with the math part I think that and there is some initial logic to get your head around in terms of getting/setting data.. Which in some ways is not the same as generrraall work flow in 3d apps... It's more like the logic you need to use when scripting in that respect. People initially think they can't do it, but it'll click.. Simon Reeves London, UK *[email protected] <[email protected]>* *www.simonreeves.com <http://www.simonreeves.com>* *www.analogstudio.co.uk <http://www.analogstudio.co.uk>* On 15 August 2014 10:06, Cristobal Infante <[email protected]> wrote: > I personally think the reason why some people considered ICE "hard" was > because in order to use it fluently you had to understand some of the math > behind it. An "artist" couldn't care less about how the data flows, so they > will find bifrost hard as well. > > > > > On 15 August 2014 08:54, Andre De Angelis <[email protected]> > wrote: > >> Not really a fair representation of what he said. I think his comments >> were pretty reasonable >> >> >> On Fri, Aug 15, 2014 at 4:30 PM, Sebastian Kowalski <[email protected]> >> wrote: >> >>> https://www.youtube.com/watch?v=DucKeXM_gHM&feature=youtu.be&t=26m >>> >>> >>> >>> >> >> >> -- >> Andre De Angelis >> >> >

