in his defence, he was just answering a question from the audience..

On Friday, 15 August 2014, Eric Turman <[email protected]> wrote:

> That is a reasonable statement, Luc-Eric. However, given the proper
> resources such libraries could have been generated for Softimage. Moving
> forward though, a large amount of presets for Bifrost would be a good thing
> for Maya users.
>
> I have to agree with Simon too in that the way the Bifrost data flow was
> presented felt more like it was and underlying "Bifrost compiles rather
> than traverses to reduce overhead" as opposed to "this is easier and more
> intuitive to use." When you deal with nodes, you still have to know your
> math and logic or you won't be able to do anything worthwhile with it
> regardless if it is ICE, Utility nodes, Bifrost, or Houdini. I do believe
> it would have been a better, more professional presentation if he focused
> on what Bifrost can do as opposed to taking the time to compare it to ICE.
>
> -=Eric
>
>
>
> On Fri, Aug 15, 2014 at 12:40 PM, Luc-Eric Rousseau <[email protected]
> <javascript:_e(%7B%7D,'cvml','[email protected]');>> wrote:
>
>> I think the "hard" comment relates to wanting to have more built-in
>> functionality in Bifrost, and workflows in the viewport and outside
>> the node editor.  This is a counter point to the artists who are not
>> really interested in just getting a library of hundreds of nodes to
>> connect and figure out.  They want to be able to open the box and fix
>> whatever is there, which bifrost will allow, but it should already do
>> a lot, and do it well, outside of the box.  You should not have to
>> program to do common/simple things.
>>
>> On Fri, Aug 15, 2014 at 2:30 AM, Sebastian Kowalski <[email protected]
>> <javascript:_e(%7B%7D,'cvml','[email protected]');>> wrote:
>> > Autodesk Vision Series – Visual FX
>> <https://www.youtube.com/watch?v=DucKeXM_gHM&feature=youtu.be&t=26m>
>> >
>> >
>> >
>>
>
>
>
> --
>
>
>
>
> -=T=-
>

Reply via email to