No issues with what he said tbh. In fact it seemed that he had a pretty
good understanding of what ICE is, which seems positive for Bifrost in the
future.


On 15 August 2014 10:52, Simon Reeves <[email protected]> wrote:

> His comments on flow at that point were quite interesting... The way he
> described how bifrost works as data flow seemed like ICE to me but sounds
> more of an underlying thing.
>
> Cristobal: I agree, along with the math part I think that and there is
> some initial logic to get your head around in terms of getting/setting
> data.. Which in some ways is not the same as generrraall work flow in 3d
> apps... It's more like the logic you need to use when scripting in that
> respect.
>
> People initially think they can't do it, but it'll click..
>
>
>
>
>
> Simon Reeves
> London, UK
> *[email protected] <[email protected]>*
> *www.simonreeves.com <http://www.simonreeves.com>*
> *www.analogstudio.co.uk <http://www.analogstudio.co.uk>*
>
>
> On 15 August 2014 10:06, Cristobal Infante <[email protected]> wrote:
>
>> I personally think the reason why some people considered ICE "hard" was
>> because in order to use it fluently you had to understand some of the math
>> behind it. An "artist" couldn't care less about how the data flows, so they
>> will find bifrost hard as well.
>>
>>
>>
>>
>> On 15 August 2014 08:54, Andre De Angelis <[email protected]>
>> wrote:
>>
>>> Not really a fair representation of what he said. I think his comments
>>> were pretty reasonable
>>>
>>>
>>> On Fri, Aug 15, 2014 at 4:30 PM, Sebastian Kowalski <[email protected]>
>>> wrote:
>>>
>>>> https://www.youtube.com/watch?v=DucKeXM_gHM&feature=youtu.be&t=26m
>>>>
>>>>
>>>>
>>>>
>>>
>>>
>>> --
>>> Andre De Angelis
>>>
>>>
>>
>

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