No issues with what he said tbh. In fact it seemed that he had a pretty good understanding of what ICE is, which seems positive for Bifrost in the future.
On 15 August 2014 10:52, Simon Reeves <[email protected]> wrote: > His comments on flow at that point were quite interesting... The way he > described how bifrost works as data flow seemed like ICE to me but sounds > more of an underlying thing. > > Cristobal: I agree, along with the math part I think that and there is > some initial logic to get your head around in terms of getting/setting > data.. Which in some ways is not the same as generrraall work flow in 3d > apps... It's more like the logic you need to use when scripting in that > respect. > > People initially think they can't do it, but it'll click.. > > > > > > Simon Reeves > London, UK > *[email protected] <[email protected]>* > *www.simonreeves.com <http://www.simonreeves.com>* > *www.analogstudio.co.uk <http://www.analogstudio.co.uk>* > > > On 15 August 2014 10:06, Cristobal Infante <[email protected]> wrote: > >> I personally think the reason why some people considered ICE "hard" was >> because in order to use it fluently you had to understand some of the math >> behind it. An "artist" couldn't care less about how the data flows, so they >> will find bifrost hard as well. >> >> >> >> >> On 15 August 2014 08:54, Andre De Angelis <[email protected]> >> wrote: >> >>> Not really a fair representation of what he said. I think his comments >>> were pretty reasonable >>> >>> >>> On Fri, Aug 15, 2014 at 4:30 PM, Sebastian Kowalski <[email protected]> >>> wrote: >>> >>>> https://www.youtube.com/watch?v=DucKeXM_gHM&feature=youtu.be&t=26m >>>> >>>> >>>> >>>> >>> >>> >>> -- >>> Andre De Angelis >>> >>> >> >

