I think the "hard" comment relates to wanting to have more built-in
functionality in Bifrost, and workflows in the viewport and outside
the node editor.  This is a counter point to the artists who are not
really interested in just getting a library of hundreds of nodes to
connect and figure out.  They want to be able to open the box and fix
whatever is there, which bifrost will allow, but it should already do
a lot, and do it well, outside of the box.  You should not have to
program to do common/simple things.

On Fri, Aug 15, 2014 at 2:30 AM, Sebastian Kowalski <[email protected]> wrote:
> https://www.youtube.com/watch?v=DucKeXM_gHM&feature=youtu.be&t=26m
>
>
>

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