No, I got that, its just seems a very subtle difference rather than an
earth shattering one that is all. And I had mentioned in an interim email
that the original youtube link kicked in after the question the first time
that I viewed it.


On Fri, Aug 15, 2014 at 1:53 PM, Luc-Eric Rousseau <[email protected]>
wrote:

> just to clarify for people who didn't watch the video, he was answering a
> question from the audience at the end of a 25 min presentation, this was
> not the presentation. How Bifrost is similar or different  to ice is
> something a lot of us want to know.
>
> I don't think you understood the difference, btw.   The compilation is an
> implementation difference, but how the graph works is also different. The
> scene data flows through Bifrost nodes and modified immediately; in ICE the
> computation only happens at the set data and the connections are just
> logical links, so you can't really view the data of a graph in the middle
> without rewiring something to a set data. It's more difficult to understand
> and debug a graph because of this.
> On Aug 15, 2014 2:09 PM, "Eric Turman" <[email protected]> wrote:
>
>> That is a reasonable statement, Luc-Eric. However, given the proper
>> resources such libraries could have been generated for Softimage. Moving
>> forward though, a large amount of presets for Bifrost would be a good thing
>> for Maya users.
>>
>> I have to agree with Simon too in that the way the Bifrost data flow was
>> presented felt more like it was and underlying "Bifrost compiles rather
>> than traverses to reduce overhead" as opposed to "this is easier and more
>> intuitive to use." When you deal with nodes, you still have to know your
>> math and logic or you won't be able to do anything worthwhile with it
>> regardless if it is ICE, Utility nodes, Bifrost, or Houdini. I do believe
>> it would have been a better, more professional presentation if he focused
>> on what Bifrost can do as opposed to taking the time to compare it to ICE.
>>
>> -=Eric
>>
>>
>>
>> On Fri, Aug 15, 2014 at 12:40 PM, Luc-Eric Rousseau <[email protected]>
>> wrote:
>>
>>> I think the "hard" comment relates to wanting to have more built-in
>>> functionality in Bifrost, and workflows in the viewport and outside
>>> the node editor.  This is a counter point to the artists who are not
>>> really interested in just getting a library of hundreds of nodes to
>>> connect and figure out.  They want to be able to open the box and fix
>>> whatever is there, which bifrost will allow, but it should already do
>>> a lot, and do it well, outside of the box.  You should not have to
>>> program to do common/simple things.
>>>
>>> On Fri, Aug 15, 2014 at 2:30 AM, Sebastian Kowalski <[email protected]>
>>> wrote:
>>> > https://www.youtube.com/watch?v=DucKeXM_gHM&feature=youtu.be&t=26m
>>> >
>>> >
>>> >
>>>
>>
>>
>>
>> --
>>
>>
>>
>>
>> -=T=-
>>
>


-- 




-=T=-

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