just to clarify for people who didn't watch the video, he was answering a
question from the audience at the end of a 25 min presentation, this was
not the presentation. How Bifrost is similar or different  to ice is
something a lot of us want to know.

I don't think you understood the difference, btw.   The compilation is an
implementation difference, but how the graph works is also different. The
scene data flows through Bifrost nodes and modified immediately; in ICE the
computation only happens at the set data and the connections are just
logical links, so you can't really view the data of a graph in the middle
without rewiring something to a set data. It's more difficult to understand
and debug a graph because of this.
On Aug 15, 2014 2:09 PM, "Eric Turman" <[email protected]> wrote:

> That is a reasonable statement, Luc-Eric. However, given the proper
> resources such libraries could have been generated for Softimage. Moving
> forward though, a large amount of presets for Bifrost would be a good thing
> for Maya users.
>
> I have to agree with Simon too in that the way the Bifrost data flow was
> presented felt more like it was and underlying "Bifrost compiles rather
> than traverses to reduce overhead" as opposed to "this is easier and more
> intuitive to use." When you deal with nodes, you still have to know your
> math and logic or you won't be able to do anything worthwhile with it
> regardless if it is ICE, Utility nodes, Bifrost, or Houdini. I do believe
> it would have been a better, more professional presentation if he focused
> on what Bifrost can do as opposed to taking the time to compare it to ICE.
>
> -=Eric
>
>
>
> On Fri, Aug 15, 2014 at 12:40 PM, Luc-Eric Rousseau <[email protected]>
> wrote:
>
>> I think the "hard" comment relates to wanting to have more built-in
>> functionality in Bifrost, and workflows in the viewport and outside
>> the node editor.  This is a counter point to the artists who are not
>> really interested in just getting a library of hundreds of nodes to
>> connect and figure out.  They want to be able to open the box and fix
>> whatever is there, which bifrost will allow, but it should already do
>> a lot, and do it well, outside of the box.  You should not have to
>> program to do common/simple things.
>>
>> On Fri, Aug 15, 2014 at 2:30 AM, Sebastian Kowalski <[email protected]>
>> wrote:
>> > https://www.youtube.com/watch?v=DucKeXM_gHM&feature=youtu.be&t=26m
>> >
>> >
>> >
>>
>
>
>
> --
>
>
>
>
> -=T=-
>

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