Consider that this is a kind of tech demo, means that Unreal Engine 4,
being a game engine, is built to manage multiple aspect ( physics,
characters movement and logic, enemies logic, particles and so on )
The video shows how good is UE4 with lighting and "atmosphere", but the you
actually build your scene as a game you need to do lots of compromises...
Cryengine 2 was used as well for archivz and the results were stunning, and
lots of companies get a license to develop just that...

The main issue that I found right now is that if you want to share or send
the work to your client ( as a walkthrough I mean ) you have to send ( and
install ) a 1-2gb file, which most clients are not so comfortable
with...otherwise you can just render a video with it...the main advantage
is that you don't wait 5 minutes per frame, but just a couple of seconds.

Anyway this engine looks amazing and the constant updates are improving it
more and more


2014-08-22 23:18 GMT+02:00 Cristobal Infante <[email protected]>:

> Some more in his work in kotaku:
>
>
> http://kotaku.com/next-gen-lighting-is-pushing-the-limits-of-realism-1625324795?utm_campaign=Socialflow_Kotaku_Twitter&utm_source=Kotaku_Twitter&utm_medium=Socialflow
>
> And also a while back this Swedish apartment was done in Unreal
> (previously done in octane). He even offers a download if you want to test
> the interactivity.
>
> http://vimeo.com/m/98625270
>
>
> On Friday, 22 August 2014, Matt Lind <[email protected]> wrote:
>
>> Addendum:
>>
>>
>>
>> It’s also part of the reason why 3rd party apps such as Fabric Engine
>> can render faster than the native viewports – less overhead.
>>
>>
>>
>>
>>
>> Matt
>>
>>
>>
>>
>>
>>
>>
>> *From:* Matt Lind
>> *Sent:* Friday, August 22, 2014 2:11 PM
>> *To:* [email protected]
>> *Subject:* RE: ot: unreal engine
>>
>>
>>
>> Not the entire reason, but a big part of it is DCC apps must spend a lot
>> of time reading and evaluating construction histories and other user
>> interaction whereas the displayed data in a game engine is stripped down to
>> the bare minimum for performance.  Game engines will always be faster than
>> DCC apps in that regard, and by a large factor.
>>
>>
>>
>> As for look quality, it’s just a matter of writing the shaders.  You can
>> do that in Softimage.
>>
>>
>>
>>
>>
>> Matt
>>
>>
>>
>>
>>
>>
>>
>> *From:* [email protected] [
>> mailto:[email protected]] *On Behalf Of *Jordi
>> Bares
>> *Sent:* Friday, August 22, 2014 2:04 PM
>> *To:* [email protected]
>> *Subject:* Re: ot: unreal engine
>>
>>
>>
>> I still wonder why the viewport of our 3D apps is not as good as that… :-P
>>
>>
>>
>> Jordi Bares
>>
>> [email protected]
>>
>>
>>
>> On 22 Aug 2014, at 21:34, Francisco Criado <[email protected]> wrote:
>>
>>
>>
>> it seems to be, it only tales 10 minutes to build the light mapping.
>>
>> details here:
>>
>> https://forums.unrealengine.com/showthread.php?28163-ArchViz-Lighting
>>
>>
>>
>> 2014-08-22 17:30 GMT-03:00 David Saber <[email protected]>:
>>
>> On 2014-08-22 18:55, Francisco Criado wrote:
>>
>> have to share this:
>>
>>
>>
>> UE4 Archviz / Lighting 2
>> <https://www.youtube.com/watch?v=157P9gXQVWQ&list=UUpL6btTFD1yTtSUeapW3fNA>
>>
>>
>>
>>
>>
>> F.
>>
>> wowo, this is realtime?
>>
>>
>>
>>
>>
>

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