Consider that this is a kind of tech demo, means that Unreal Engine 4, being a game engine, is built to manage multiple aspect ( physics, characters movement and logic, enemies logic, particles and so on ) The video shows how good is UE4 with lighting and "atmosphere", but the you actually build your scene as a game you need to do lots of compromises... Cryengine 2 was used as well for archivz and the results were stunning, and lots of companies get a license to develop just that...
The main issue that I found right now is that if you want to share or send the work to your client ( as a walkthrough I mean ) you have to send ( and install ) a 1-2gb file, which most clients are not so comfortable with...otherwise you can just render a video with it...the main advantage is that you don't wait 5 minutes per frame, but just a couple of seconds. Anyway this engine looks amazing and the constant updates are improving it more and more 2014-08-22 23:18 GMT+02:00 Cristobal Infante <[email protected]>: > Some more in his work in kotaku: > > > http://kotaku.com/next-gen-lighting-is-pushing-the-limits-of-realism-1625324795?utm_campaign=Socialflow_Kotaku_Twitter&utm_source=Kotaku_Twitter&utm_medium=Socialflow > > And also a while back this Swedish apartment was done in Unreal > (previously done in octane). He even offers a download if you want to test > the interactivity. > > http://vimeo.com/m/98625270 > > > On Friday, 22 August 2014, Matt Lind <[email protected]> wrote: > >> Addendum: >> >> >> >> It’s also part of the reason why 3rd party apps such as Fabric Engine >> can render faster than the native viewports – less overhead. >> >> >> >> >> >> Matt >> >> >> >> >> >> >> >> *From:* Matt Lind >> *Sent:* Friday, August 22, 2014 2:11 PM >> *To:* [email protected] >> *Subject:* RE: ot: unreal engine >> >> >> >> Not the entire reason, but a big part of it is DCC apps must spend a lot >> of time reading and evaluating construction histories and other user >> interaction whereas the displayed data in a game engine is stripped down to >> the bare minimum for performance. Game engines will always be faster than >> DCC apps in that regard, and by a large factor. >> >> >> >> As for look quality, it’s just a matter of writing the shaders. You can >> do that in Softimage. >> >> >> >> >> >> Matt >> >> >> >> >> >> >> >> *From:* [email protected] [ >> mailto:[email protected]] *On Behalf Of *Jordi >> Bares >> *Sent:* Friday, August 22, 2014 2:04 PM >> *To:* [email protected] >> *Subject:* Re: ot: unreal engine >> >> >> >> I still wonder why the viewport of our 3D apps is not as good as that… :-P >> >> >> >> Jordi Bares >> >> [email protected] >> >> >> >> On 22 Aug 2014, at 21:34, Francisco Criado <[email protected]> wrote: >> >> >> >> it seems to be, it only tales 10 minutes to build the light mapping. >> >> details here: >> >> https://forums.unrealengine.com/showthread.php?28163-ArchViz-Lighting >> >> >> >> 2014-08-22 17:30 GMT-03:00 David Saber <[email protected]>: >> >> On 2014-08-22 18:55, Francisco Criado wrote: >> >> have to share this: >> >> >> >> UE4 Archviz / Lighting 2 >> <https://www.youtube.com/watch?v=157P9gXQVWQ&list=UUpL6btTFD1yTtSUeapW3fNA> >> >> >> >> >> >> F. >> >> wowo, this is realtime? >> >> >> >> >> >

