There is a short and straight forward demonstration on how to do this in Blender using the cycles renderer would you believe using it in the 3d viewer or the blender game engine. here is a link:
Introduction to Blender Cycles Baking Introduction to Blender Cycles Baking When creating environments for animation, it’s important to make the lighting visible in real time. Find out how Blender cycles baking helps achieve this. View on www.blenderguru.com Preview by Yahoo Michael On Saturday, August 23, 2014 8:25 AM, "[email protected]" <[email protected]> wrote: I’m no specialist at all – but it’s not because the lights move around that there’s no baking involved. In my understanding and the little bit of research I did nearly a decade years ago – which was unrelated to Unreal – that was one of the paths being actively explored: baking a scene, and spherical harmonics in particular – which would allow to then have dynamic lights with radiosity in realtime. And the logistics at the time were a render/bake of a few hours and files running in the gigabytes... From: Eugene Flormata Sent: Saturday, August 23, 2014 7:36 AM To: [email protected] Subject: Re: ot: unreal engine https://www.youtube.com/watch?v=rOkJ1-vnh-s this doesn't really look baked though On Fri, Aug 22, 2014 at 10:02 PM, Alok Gandhi <[email protected]> wrote: It's all about baking. Recently, I made some arch viz app for Andriod and iOS and I was able to achieve good quality. It was for unity and I did all the baking in soft. > >Sent from my iPhone > >On 23-Aug-2014, at 4:06 am, Nicolas Esposito <[email protected]> wrote: > > >Consider that this is a kind of tech demo, means that Unreal Engine 4, being >a game engine, is built to manage multiple aspect ( physics, characters >movement and logic, enemies logic, particles and so on ) >>The video shows how good is UE4 with lighting and "atmosphere", but the you >>actually build your scene as a game you need to do lots of compromises... >>Cryengine 2 was used as well for archivz and the results were stunning, and >>lots of companies get a license to develop just that... >> >>The main issue that I found right now is that if you want to share or send >>the work to your client ( as a walkthrough I mean ) you have to send ( and >>install ) a 1-2gb file, which most clients are not so comfortable >>with...otherwise you can just render a video with it...the main advantage is >>that you don't wait 5 minutes per frame, but just a couple of seconds. >> >>Anyway this engine looks amazing and the constant updates are improving it >>more and more >> >> >> >>2014-08-22 23:18 GMT+02:00 Cristobal Infante <[email protected]>: >> >>Some more in his work in kotaku: >>> >>>http://kotaku.com/next-gen-lighting-is-pushing-the-limits-of-realism-1625324795?utm_campaign=Socialflow_Kotaku_Twitter&utm_source=Kotaku_Twitter&utm_medium=Socialflow >>> >>>And also a while back this Swedish apartment was done in Unreal (previously >>>done in octane). He even offers a download if you want to test the >>>interactivity. >>> >>>http://vimeo.com/m/98625270 >>> >>> >>> >>>On Friday, 22 August 2014, Matt Lind <[email protected]> wrote: >>> >>>Addendum: >>>> >>>>It’s also part of the reason why 3rd party apps such as Fabric Engine can >>>>render faster than the native viewports – less overhead. >>>> >>>> >>>>Matt >>>> >>>> >>>> >>>>From:Matt Lind >>>>Sent: Friday, August 22, 2014 2:11 PM >>>>To: [email protected] >>>>Subject: RE: ot: unreal engine >>>> >>>>Not the entire reason, but a big part of it is DCC apps must spend a lot >>>>of time reading and evaluating construction histories and other user >>>>interaction whereas the displayed data in a game engine is stripped down >>>>to the bare minimum for performance. Game engines will always be faster >>>>than DCC apps in that regard, and by a large factor. >>>> >>>>As for look quality, it’s just a matter of writing the shaders. You can >>>>do that in Softimage. >>>> >>>> >>>>Matt >>>> >>>> >>>> >>>>From:[email protected] >>>>[mailto:[email protected]] On Behalf Of Jordi Bares >>>>Sent: Friday, August 22, 2014 2:04 PM >>>>To: [email protected] >>>>Subject: Re: ot: unreal engine >>>> >>>>I still wonder why the viewport of our 3D apps is not as good as that… :-P >>>> >>>>Jordi Bares >>>>[email protected] >>>> >>>>On 22 Aug 2014, at 21:34, Francisco Criado <[email protected]> wrote: >>>> >>>>it seems to be, it only tales 10 minutes to build the light mapping. >>>>details here: >>>>https://forums.unrealengine.com/showthread.php?28163-ArchViz-Lighting >>>> >>>>2014-08-22 17:30 GMT-03:00 David Saber <[email protected]>: >>>>On 2014-08-22 18:55, Francisco Criado wrote: >>>>have to share this: >>>>> >>>>>UE4 Archviz / Lighting 2 >>>>> >>>>> >>>>>F. >>>>wowo, this is realtime? >>>> >>>> >>

