Some new interesting tests:

https://www.youtube.com/watch?v=gC0PdspqNYk

https://www.youtube.com/watch?v=vfZD22zMnUY

On 23 August 2014 22:47, Francisco Criado <[email protected]> wrote:

> Martin,
> In the unreal forum that was posted earlier in this mail you can read that
> for those movies he only spent 10 minutes aprox for baking lights.
> F.
>  El ago 23, 2014 4:44 PM, "Martin Yara" <[email protected]> escribió:
>
> Outstanding quality !
>>
>> I've never written a shader, and I guess I misunderstood you but are you
>> saying that this quality is achievable in SI with custom shaders? even with
>> that crappy viewer?
>>
>> BTW, the fact that he is using UE4 doesn't mean the final movie frame
>> rate is real time. I'm guessing it isn't, just like all the cinematics we
>> see in games nowadays, pre-rendered with real time shaders.
>>
>> Martin
>>
>>
>> On Sat, Aug 23, 2014 at 2:36 PM, Eugene Flormata <[email protected]>
>> wrote:
>>
>>> https://www.youtube.com/watch?v=rOkJ1-vnh-s
>>> this doesn't really look baked though
>>>
>>>
>>> On Fri, Aug 22, 2014 at 10:02 PM, Alok Gandhi <[email protected]
>>> > wrote:
>>>
>>>> It's all about baking. Recently, I made some arch viz app for Andriod
>>>> and iOS and I was able to achieve good quality. It was for unity and I did
>>>> all the baking in soft.
>>>>
>>>> Sent from my iPhone
>>>>
>>>> On 23-Aug-2014, at 4:06 am, Nicolas Esposito <[email protected]> wrote:
>>>>
>>>> Consider that this is a kind of tech demo, means that Unreal Engine 4,
>>>> being a game engine, is built to manage multiple aspect ( physics,
>>>> characters movement and logic, enemies logic, particles and so on )
>>>> The video shows how good is UE4 with lighting and "atmosphere", but the
>>>> you actually build your scene as a game you need to do lots of
>>>> compromises...
>>>> Cryengine 2 was used as well for archivz and the results were stunning,
>>>> and lots of companies get a license to develop just that...
>>>>
>>>> The main issue that I found right now is that if you want to share or
>>>> send the work to your client ( as a walkthrough I mean ) you have to send (
>>>> and install ) a 1-2gb file, which most clients are not so comfortable
>>>> with...otherwise you can just render a video with it...the main advantage
>>>> is that you don't wait 5 minutes per frame, but just a couple of seconds.
>>>>
>>>> Anyway this engine looks amazing and the constant updates are improving
>>>> it more and more
>>>>
>>>>
>>>> 2014-08-22 23:18 GMT+02:00 Cristobal Infante <[email protected]>:
>>>>
>>>>> Some more in his work in kotaku:
>>>>>
>>>>>
>>>>> http://kotaku.com/next-gen-lighting-is-pushing-the-limits-of-realism-1625324795?utm_campaign=Socialflow_Kotaku_Twitter&utm_source=Kotaku_Twitter&utm_medium=Socialflow
>>>>>
>>>>> And also a while back this Swedish apartment was done in Unreal
>>>>> (previously done in octane). He even offers a download if you want to test
>>>>> the interactivity.
>>>>>
>>>>> http://vimeo.com/m/98625270
>>>>>
>>>>>
>>>>> On Friday, 22 August 2014, Matt Lind <[email protected]> wrote:
>>>>>
>>>>>> Addendum:
>>>>>>
>>>>>>
>>>>>>
>>>>>> It’s also part of the reason why 3rd party apps such as Fabric
>>>>>> Engine can render faster than the native viewports – less overhead.
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> Matt
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> *From:* Matt Lind
>>>>>> *Sent:* Friday, August 22, 2014 2:11 PM
>>>>>> *To:* [email protected]
>>>>>> *Subject:* RE: ot: unreal engine
>>>>>>
>>>>>>
>>>>>>
>>>>>> Not the entire reason, but a big part of it is DCC apps must spend a
>>>>>> lot of time reading and evaluating construction histories and other user
>>>>>> interaction whereas the displayed data in a game engine is stripped down 
>>>>>> to
>>>>>> the bare minimum for performance.  Game engines will always be faster 
>>>>>> than
>>>>>> DCC apps in that regard, and by a large factor.
>>>>>>
>>>>>>
>>>>>>
>>>>>> As for look quality, it’s just a matter of writing the shaders.  You
>>>>>> can do that in Softimage.
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> Matt
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> *From:* [email protected] [
>>>>>> mailto:[email protected]] *On Behalf Of *Jordi
>>>>>> Bares
>>>>>> *Sent:* Friday, August 22, 2014 2:04 PM
>>>>>> *To:* [email protected]
>>>>>> *Subject:* Re: ot: unreal engine
>>>>>>
>>>>>>
>>>>>>
>>>>>> I still wonder why the viewport of our 3D apps is not as good as
>>>>>> that… :-P
>>>>>>
>>>>>>
>>>>>>
>>>>>> Jordi Bares
>>>>>>
>>>>>> [email protected]
>>>>>>
>>>>>>
>>>>>>
>>>>>> On 22 Aug 2014, at 21:34, Francisco Criado <[email protected]>
>>>>>> wrote:
>>>>>>
>>>>>>
>>>>>>
>>>>>> it seems to be, it only tales 10 minutes to build the light mapping.
>>>>>>
>>>>>> details here:
>>>>>>
>>>>>> https://forums.unrealengine.com/showthread.php?28163-ArchViz-Lighting
>>>>>>
>>>>>>
>>>>>>
>>>>>> 2014-08-22 17:30 GMT-03:00 David Saber <[email protected]>:
>>>>>>
>>>>>> On 2014-08-22 18:55, Francisco Criado wrote:
>>>>>>
>>>>>> have to share this:
>>>>>>
>>>>>>
>>>>>>
>>>>>> UE4 Archviz / Lighting 2
>>>>>> <https://www.youtube.com/watch?v=157P9gXQVWQ&list=UUpL6btTFD1yTtSUeapW3fNA>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> F.
>>>>>>
>>>>>> wowo, this is realtime?
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>

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