Some new interesting tests: https://www.youtube.com/watch?v=gC0PdspqNYk
https://www.youtube.com/watch?v=vfZD22zMnUY On 23 August 2014 22:47, Francisco Criado <[email protected]> wrote: > Martin, > In the unreal forum that was posted earlier in this mail you can read that > for those movies he only spent 10 minutes aprox for baking lights. > F. > El ago 23, 2014 4:44 PM, "Martin Yara" <[email protected]> escribió: > > Outstanding quality ! >> >> I've never written a shader, and I guess I misunderstood you but are you >> saying that this quality is achievable in SI with custom shaders? even with >> that crappy viewer? >> >> BTW, the fact that he is using UE4 doesn't mean the final movie frame >> rate is real time. I'm guessing it isn't, just like all the cinematics we >> see in games nowadays, pre-rendered with real time shaders. >> >> Martin >> >> >> On Sat, Aug 23, 2014 at 2:36 PM, Eugene Flormata <[email protected]> >> wrote: >> >>> https://www.youtube.com/watch?v=rOkJ1-vnh-s >>> this doesn't really look baked though >>> >>> >>> On Fri, Aug 22, 2014 at 10:02 PM, Alok Gandhi <[email protected] >>> > wrote: >>> >>>> It's all about baking. Recently, I made some arch viz app for Andriod >>>> and iOS and I was able to achieve good quality. It was for unity and I did >>>> all the baking in soft. >>>> >>>> Sent from my iPhone >>>> >>>> On 23-Aug-2014, at 4:06 am, Nicolas Esposito <[email protected]> wrote: >>>> >>>> Consider that this is a kind of tech demo, means that Unreal Engine 4, >>>> being a game engine, is built to manage multiple aspect ( physics, >>>> characters movement and logic, enemies logic, particles and so on ) >>>> The video shows how good is UE4 with lighting and "atmosphere", but the >>>> you actually build your scene as a game you need to do lots of >>>> compromises... >>>> Cryengine 2 was used as well for archivz and the results were stunning, >>>> and lots of companies get a license to develop just that... >>>> >>>> The main issue that I found right now is that if you want to share or >>>> send the work to your client ( as a walkthrough I mean ) you have to send ( >>>> and install ) a 1-2gb file, which most clients are not so comfortable >>>> with...otherwise you can just render a video with it...the main advantage >>>> is that you don't wait 5 minutes per frame, but just a couple of seconds. >>>> >>>> Anyway this engine looks amazing and the constant updates are improving >>>> it more and more >>>> >>>> >>>> 2014-08-22 23:18 GMT+02:00 Cristobal Infante <[email protected]>: >>>> >>>>> Some more in his work in kotaku: >>>>> >>>>> >>>>> http://kotaku.com/next-gen-lighting-is-pushing-the-limits-of-realism-1625324795?utm_campaign=Socialflow_Kotaku_Twitter&utm_source=Kotaku_Twitter&utm_medium=Socialflow >>>>> >>>>> And also a while back this Swedish apartment was done in Unreal >>>>> (previously done in octane). He even offers a download if you want to test >>>>> the interactivity. >>>>> >>>>> http://vimeo.com/m/98625270 >>>>> >>>>> >>>>> On Friday, 22 August 2014, Matt Lind <[email protected]> wrote: >>>>> >>>>>> Addendum: >>>>>> >>>>>> >>>>>> >>>>>> It’s also part of the reason why 3rd party apps such as Fabric >>>>>> Engine can render faster than the native viewports – less overhead. >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> Matt >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> *From:* Matt Lind >>>>>> *Sent:* Friday, August 22, 2014 2:11 PM >>>>>> *To:* [email protected] >>>>>> *Subject:* RE: ot: unreal engine >>>>>> >>>>>> >>>>>> >>>>>> Not the entire reason, but a big part of it is DCC apps must spend a >>>>>> lot of time reading and evaluating construction histories and other user >>>>>> interaction whereas the displayed data in a game engine is stripped down >>>>>> to >>>>>> the bare minimum for performance. Game engines will always be faster >>>>>> than >>>>>> DCC apps in that regard, and by a large factor. >>>>>> >>>>>> >>>>>> >>>>>> As for look quality, it’s just a matter of writing the shaders. You >>>>>> can do that in Softimage. >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> Matt >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> *From:* [email protected] [ >>>>>> mailto:[email protected]] *On Behalf Of *Jordi >>>>>> Bares >>>>>> *Sent:* Friday, August 22, 2014 2:04 PM >>>>>> *To:* [email protected] >>>>>> *Subject:* Re: ot: unreal engine >>>>>> >>>>>> >>>>>> >>>>>> I still wonder why the viewport of our 3D apps is not as good as >>>>>> that… :-P >>>>>> >>>>>> >>>>>> >>>>>> Jordi Bares >>>>>> >>>>>> [email protected] >>>>>> >>>>>> >>>>>> >>>>>> On 22 Aug 2014, at 21:34, Francisco Criado <[email protected]> >>>>>> wrote: >>>>>> >>>>>> >>>>>> >>>>>> it seems to be, it only tales 10 minutes to build the light mapping. >>>>>> >>>>>> details here: >>>>>> >>>>>> https://forums.unrealengine.com/showthread.php?28163-ArchViz-Lighting >>>>>> >>>>>> >>>>>> >>>>>> 2014-08-22 17:30 GMT-03:00 David Saber <[email protected]>: >>>>>> >>>>>> On 2014-08-22 18:55, Francisco Criado wrote: >>>>>> >>>>>> have to share this: >>>>>> >>>>>> >>>>>> >>>>>> UE4 Archviz / Lighting 2 >>>>>> <https://www.youtube.com/watch?v=157P9gXQVWQ&list=UUpL6btTFD1yTtSUeapW3fNA> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> F. >>>>>> >>>>>> wowo, this is realtime? >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>> >>>> >>> >>

