https://www.youtube.com/watch?v=rOkJ1-vnh-s
this doesn't really look baked though


On Fri, Aug 22, 2014 at 10:02 PM, Alok Gandhi <[email protected]>
wrote:

> It's all about baking. Recently, I made some arch viz app for Andriod and
> iOS and I was able to achieve good quality. It was for unity and I did all
> the baking in soft.
>
> Sent from my iPhone
>
> On 23-Aug-2014, at 4:06 am, Nicolas Esposito <[email protected]> wrote:
>
> Consider that this is a kind of tech demo, means that Unreal Engine 4,
> being a game engine, is built to manage multiple aspect ( physics,
> characters movement and logic, enemies logic, particles and so on )
> The video shows how good is UE4 with lighting and "atmosphere", but the
> you actually build your scene as a game you need to do lots of
> compromises...
> Cryengine 2 was used as well for archivz and the results were stunning,
> and lots of companies get a license to develop just that...
>
> The main issue that I found right now is that if you want to share or send
> the work to your client ( as a walkthrough I mean ) you have to send ( and
> install ) a 1-2gb file, which most clients are not so comfortable
> with...otherwise you can just render a video with it...the main advantage
> is that you don't wait 5 minutes per frame, but just a couple of seconds.
>
> Anyway this engine looks amazing and the constant updates are improving it
> more and more
>
>
> 2014-08-22 23:18 GMT+02:00 Cristobal Infante <[email protected]>:
>
>> Some more in his work in kotaku:
>>
>>
>> http://kotaku.com/next-gen-lighting-is-pushing-the-limits-of-realism-1625324795?utm_campaign=Socialflow_Kotaku_Twitter&utm_source=Kotaku_Twitter&utm_medium=Socialflow
>>
>> And also a while back this Swedish apartment was done in Unreal
>> (previously done in octane). He even offers a download if you want to test
>> the interactivity.
>>
>> http://vimeo.com/m/98625270
>>
>>
>> On Friday, 22 August 2014, Matt Lind <[email protected]> wrote:
>>
>>> Addendum:
>>>
>>>
>>>
>>> It’s also part of the reason why 3rd party apps such as Fabric Engine
>>> can render faster than the native viewports – less overhead.
>>>
>>>
>>>
>>>
>>>
>>> Matt
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>> *From:* Matt Lind
>>> *Sent:* Friday, August 22, 2014 2:11 PM
>>> *To:* [email protected]
>>> *Subject:* RE: ot: unreal engine
>>>
>>>
>>>
>>> Not the entire reason, but a big part of it is DCC apps must spend a lot
>>> of time reading and evaluating construction histories and other user
>>> interaction whereas the displayed data in a game engine is stripped down to
>>> the bare minimum for performance.  Game engines will always be faster than
>>> DCC apps in that regard, and by a large factor.
>>>
>>>
>>>
>>> As for look quality, it’s just a matter of writing the shaders.  You can
>>> do that in Softimage.
>>>
>>>
>>>
>>>
>>>
>>> Matt
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>> *From:* [email protected] [
>>> mailto:[email protected]] *On Behalf Of *Jordi
>>> Bares
>>> *Sent:* Friday, August 22, 2014 2:04 PM
>>> *To:* [email protected]
>>> *Subject:* Re: ot: unreal engine
>>>
>>>
>>>
>>> I still wonder why the viewport of our 3D apps is not as good as that…
>>> :-P
>>>
>>>
>>>
>>> Jordi Bares
>>>
>>> [email protected]
>>>
>>>
>>>
>>> On 22 Aug 2014, at 21:34, Francisco Criado <[email protected]>
>>> wrote:
>>>
>>>
>>>
>>> it seems to be, it only tales 10 minutes to build the light mapping.
>>>
>>> details here:
>>>
>>> https://forums.unrealengine.com/showthread.php?28163-ArchViz-Lighting
>>>
>>>
>>>
>>> 2014-08-22 17:30 GMT-03:00 David Saber <[email protected]>:
>>>
>>> On 2014-08-22 18:55, Francisco Criado wrote:
>>>
>>> have to share this:
>>>
>>>
>>>
>>> UE4 Archviz / Lighting 2
>>> <https://www.youtube.com/watch?v=157P9gXQVWQ&list=UUpL6btTFD1yTtSUeapW3fNA>
>>>
>>>
>>>
>>>
>>>
>>> F.
>>>
>>> wowo, this is realtime?
>>>
>>>
>>>
>>>
>>>
>>
>

Reply via email to