It's all about baking. Recently, I made some arch viz app for Andriod and iOS and I was able to achieve good quality. It was for unity and I did all the baking in soft.
Sent from my iPhone > On 23-Aug-2014, at 4:06 am, Nicolas Esposito <3dv...@gmail.com> wrote: > > Consider that this is a kind of tech demo, means that Unreal Engine 4, being > a game engine, is built to manage multiple aspect ( physics, characters > movement and logic, enemies logic, particles and so on ) > The video shows how good is UE4 with lighting and "atmosphere", but the you > actually build your scene as a game you need to do lots of compromises... > Cryengine 2 was used as well for archivz and the results were stunning, and > lots of companies get a license to develop just that... > > The main issue that I found right now is that if you want to share or send > the work to your client ( as a walkthrough I mean ) you have to send ( and > install ) a 1-2gb file, which most clients are not so comfortable > with...otherwise you can just render a video with it...the main advantage is > that you don't wait 5 minutes per frame, but just a couple of seconds. > > Anyway this engine looks amazing and the constant updates are improving it > more and more > > > 2014-08-22 23:18 GMT+02:00 Cristobal Infante <cgc...@gmail.com>: >> Some more in his work in kotaku: >> >> http://kotaku.com/next-gen-lighting-is-pushing-the-limits-of-realism-1625324795?utm_campaign=Socialflow_Kotaku_Twitter&utm_source=Kotaku_Twitter&utm_medium=Socialflow >> >> And also a while back this Swedish apartment was done in Unreal (previously >> done in octane). He even offers a download if you want to test the >> interactivity. >> >> http://vimeo.com/m/98625270 >> >> >>> On Friday, 22 August 2014, Matt Lind <ml...@carbinestudios.com> wrote: >>> Addendum: >>> >>> >>> >>> It’s also part of the reason why 3rd party apps such as Fabric Engine can >>> render faster than the native viewports – less overhead. >>> >>> >>> >>> >>> >>> Matt >>> >>> >>> >>> >>> >>> >>> >>> From: Matt Lind >>> Sent: Friday, August 22, 2014 2:11 PM >>> To: softimage@listproc.autodesk.com >>> Subject: RE: ot: unreal engine >>> >>> >>> >>> Not the entire reason, but a big part of it is DCC apps must spend a lot of >>> time reading and evaluating construction histories and other user >>> interaction whereas the displayed data in a game engine is stripped down to >>> the bare minimum for performance. Game engines will always be faster than >>> DCC apps in that regard, and by a large factor. >>> >>> >>> >>> As for look quality, it’s just a matter of writing the shaders. You can do >>> that in Softimage. >>> >>> >>> >>> >>> >>> Matt >>> >>> >>> >>> >>> >>> >>> >>> From: softimage-boun...@listproc.autodesk.com >>> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jordi Bares >>> Sent: Friday, August 22, 2014 2:04 PM >>> To: softimage@listproc.autodesk.com >>> Subject: Re: ot: unreal engine >>> >>> >>> >>> I still wonder why the viewport of our 3D apps is not as good as that… :-P >>> >>> >>> >>> Jordi Bares >>> >>> jordiba...@gmail.com >>> >>> >>> >>> On 22 Aug 2014, at 21:34, Francisco Criado <malcriad...@gmail.com> wrote: >>> >>> >>> >>> it seems to be, it only tales 10 minutes to build the light mapping. >>> >>> details here: >>> >>> https://forums.unrealengine.com/showthread.php?28163-ArchViz-Lighting >>> >>> >>> >>> 2014-08-22 17:30 GMT-03:00 David Saber <davidsa...@sfr.fr>: >>> >>> On 2014-08-22 18:55, Francisco Criado wrote: >>> >>> have to share this: >>> >>> >>> >>> UE4 Archviz / Lighting 2 >>> >>> >>> >>> >>> >>> F. >>> >>> wowo, this is realtime? >>> >