Yeti, to Zbrush to Softimage? You can convert grooms to curves but only
static, the groom is the guide curves and as far as I know you cannot save
a set of generated fibers. What we read in Softimage is the Yeti cache
through an Arnold standin property pointing to the yeti procedural instead
of an Ass file, which then the procedural grabs and generates the fibers on
rendertime, you don't use the grooms or curves at all inside softimage.

On Fri, Sep 26, 2014 at 3:45 PM, Sebastien Sterling <
[email protected]> wrote:

> could it be exed to zbrush ? and then on to soft ?
>
> On 26 September 2014 14:32, Oscar Juarez <[email protected]>
> wrote:
>
>> Sorry, I will be more specific, if you are rendering with arnold you
>> could use the procedural inside softimage, or export Ass file sequences
>> from maya and load them in softimage, either way you need to put some
>> environment variables so it works, but we've been doing it like that with
>> good results.
>>
>> On Fri, Sep 26, 2014 at 3:30 PM, Oscar Juarez <[email protected]>
>> wrote:
>>
>>> Are you rendering with Arnold?
>>>
>>> On Fri, Sep 26, 2014 at 2:21 PM, Daniel Jahnel <[email protected]> wrote:
>>>
>>>> hi all, i know this is far fetched but...has anyone ever come across a
>>>> way of exporting a complete hairsystem done in yeti/maya to soft? its
>>>> possible to convert a groom(guide hairs) to curves but not every single
>>>> fibre as far as i can see...
>>>>
>>>> cheers...dan
>>>>
>>>
>>>
>>
>

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