Yeah loading the procedurals have it's quirks, but I think it's the most
straightforward way so you use directly the Yeti cache, because if you need
to make a change, you have to cache yeti and then export the ass sequence
again. Using the caches you just need to re cache Yeti and have all your
shading and everything inside Softimage, you can also load yeti rendereable
attributes in the render tree using mtoa user attribute shaders.

On Sat, Sep 27, 2014 at 3:19 PM, Daniel Jahnel <[email protected]> wrote:

>  yes using arnold, i'd rather have the yeti groom back in SI as strands
> again though...wishful thinking i guess:-)
>
> using the yeti procedural sounds like a cool idea, i will look into this,
> thanks Osacar
>
>
>
> On 26/09/2014 15:54, Oscar Juarez wrote:
>
> Yeti, to Zbrush to Softimage? You can convert grooms to curves but only
> static, the groom is the guide curves and as far as I know you cannot save
> a set of generated fibers. What we read in Softimage is the Yeti cache
> through an Arnold standin property pointing to the yeti procedural instead
> of an Ass file, which then the procedural grabs and generates the fibers on
> rendertime, you don't use the grooms or curves at all inside softimage.
>
> On Fri, Sep 26, 2014 at 3:45 PM, Sebastien Sterling <
> [email protected]> wrote:
>
>> could it be exed to zbrush ? and then on to soft ?
>>
>> On 26 September 2014 14:32, Oscar Juarez <[email protected]>
>> wrote:
>>
>>> Sorry, I will be more specific, if you are rendering with arnold you
>>> could use the procedural inside softimage, or export Ass file sequences
>>> from maya and load them in softimage, either way you need to put some
>>> environment variables so it works, but we've been doing it like that with
>>> good results.
>>>
>>> On Fri, Sep 26, 2014 at 3:30 PM, Oscar Juarez <[email protected]
>>> > wrote:
>>>
>>>> Are you rendering with Arnold?
>>>>
>>>> On Fri, Sep 26, 2014 at 2:21 PM, Daniel Jahnel <[email protected]> wrote:
>>>>
>>>>> hi all, i know this is far fetched but...has anyone ever come across a
>>>>> way of exporting a complete hairsystem done in yeti/maya to soft? its
>>>>> possible to convert a groom(guide hairs) to curves but not every single
>>>>> fibre as far as i can see...
>>>>>
>>>>> cheers...dan
>>>>>
>>>>
>>>>
>>>
>>
>
>

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