yes using arnold, i'd rather have the yeti groom back in SI as strands
again though...wishful thinking i guess:-)
using the yeti procedural sounds like a cool idea, i will look into
this, thanks Osacar
On 26/09/2014 15:54, Oscar Juarez wrote:
Yeti, to Zbrush to Softimage? You can convert grooms to curves but
only static, the groom is the guide curves and as far as I know you
cannot save a set of generated fibers. What we read in Softimage is
the Yeti cache through an Arnold standin property pointing to the yeti
procedural instead of an Ass file, which then the procedural grabs and
generates the fibers on rendertime, you don't use the grooms or curves
at all inside softimage.
On Fri, Sep 26, 2014 at 3:45 PM, Sebastien Sterling
<[email protected] <mailto:[email protected]>>
wrote:
could it be exed to zbrush ? and then on to soft ?
On 26 September 2014 14:32, Oscar Juarez
<[email protected] <mailto:[email protected]>> wrote:
Sorry, I will be more specific, if you are rendering with
arnold you could use the procedural inside softimage, or
export Ass file sequences from maya and load them in
softimage, either way you need to put some environment
variables so it works, but we've been doing it like that with
good results.
On Fri, Sep 26, 2014 at 3:30 PM, Oscar Juarez
<[email protected] <mailto:[email protected]>>
wrote:
Are you rendering with Arnold?
On Fri, Sep 26, 2014 at 2:21 PM, Daniel Jahnel
<[email protected] <mailto:[email protected]>> wrote:
hi all, i know this is far fetched but...has anyone
ever come across a way of exporting a complete
hairsystem done in yeti/maya to soft? its possible to
convert a groom(guide hairs) to curves but not every
single fibre as far as i can see...
cheers...dan