The past has a bright future ... :)

On Thu, Nov 13, 2014 at 7:53 PM, Sebastien Sterling <
[email protected]> wrote:

> Enough focusing on the past, instead let's focus on the past :P!
>
> On 13 November 2014 17:38, Brent McPherson <[email protected]>
> wrote:
>
>> Maya was designed to put Alias firmly in the animation market and as such
>> Softimage|3D was considered its main competition though we had an eye on
>> the growing PC market too.
>>
>> However, those were the secretive days of 3D before the internet when you
>> couldn't actually buy a seat of your competitor's software and you would be
>> asked to leave their SIGGRAPH booth if they realized you were a competitor
>> so information on competitors was not always easy to come by.
>>
>> So it wasn't a case of being intimately familiar with Softimage|3D but
>> rather working with a number of close customers as well as Chris Landreth
>> who was familiar with Softimage|3D.  The Disney connection came about
>> because Alias tried to convince Disney to go with Maya for the Dinosaur
>> movie in production around that time. That effort did not succeed but
>> resulted in some very good collaboration between Alias and Disney.
>> --
>> Brent
>>
>> -----Original Message-----
>> From: [email protected] [mailto:
>> [email protected]] On Behalf Of Luc-Eric Rousseau
>> Sent: 13 November 2014 17:15
>> To: [email protected]
>> Subject: Re: Buy Softimage - > is this a real shop?
>>
>> Well the implication I think I saw, and I might be mistaken, was that
>> Maya was not just in the same time, but "designed" to compete with
>> Softimage 3D.  It was designed with Disney as studio tool, and Alias
>> had their eyes on 3DSMax, completely ignoring Softimage|3D imho.    We
>> also totally ignored Alias or Max when making XSI and were looking to
>> do the next step of our previous products.
>>
>> On Thu, Nov 13, 2014 at 12:01 PM, Brent McPherson
>> <[email protected]> wrote:
>> > Yes, Maya 1.0 was released in Feb 1998 and XSI 1.0 was released over 2
>> years later in mid-2000.
>> >
>> > From: Andi Farhall
>> >
>> > why am i so far off? Power animator wasn't really in the running when
>> soft|3d got going, when Maya came out surely it was to get the market that
>> soft|3d had, not xsi. Am i wrong?
>> >
>> >
>> >> From: [email protected]<mailto:[email protected]>
>> >> you keep telling yourself that buddy!
>> >>
>> >> Also try to find a strange man with a blue police box.
>> >>
>> >> On Thu, Nov 13, 2014 at 10:08 AM, Andi Farhall <[email protected]
>> <mailto:[email protected]>> wrote:
>> >> > It struck me yesterday, whilst being repeatedly disappointed by maya
>> that it
>> >> > wasn't designed as a competition for XSI, it was designed as
>> competition for
>> >> > Softimage|3D.... And i have to say it IS marginally better that
>> >> > Softimage|3D, but not as pretty.
>> >> >
>> >> > ....now where did my "attribute editor" go.......
>>
>
>

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