The past has a bright future ... :) On Thu, Nov 13, 2014 at 7:53 PM, Sebastien Sterling < [email protected]> wrote:
> Enough focusing on the past, instead let's focus on the past :P! > > On 13 November 2014 17:38, Brent McPherson <[email protected]> > wrote: > >> Maya was designed to put Alias firmly in the animation market and as such >> Softimage|3D was considered its main competition though we had an eye on >> the growing PC market too. >> >> However, those were the secretive days of 3D before the internet when you >> couldn't actually buy a seat of your competitor's software and you would be >> asked to leave their SIGGRAPH booth if they realized you were a competitor >> so information on competitors was not always easy to come by. >> >> So it wasn't a case of being intimately familiar with Softimage|3D but >> rather working with a number of close customers as well as Chris Landreth >> who was familiar with Softimage|3D. The Disney connection came about >> because Alias tried to convince Disney to go with Maya for the Dinosaur >> movie in production around that time. That effort did not succeed but >> resulted in some very good collaboration between Alias and Disney. >> -- >> Brent >> >> -----Original Message----- >> From: [email protected] [mailto: >> [email protected]] On Behalf Of Luc-Eric Rousseau >> Sent: 13 November 2014 17:15 >> To: [email protected] >> Subject: Re: Buy Softimage - > is this a real shop? >> >> Well the implication I think I saw, and I might be mistaken, was that >> Maya was not just in the same time, but "designed" to compete with >> Softimage 3D. It was designed with Disney as studio tool, and Alias >> had their eyes on 3DSMax, completely ignoring Softimage|3D imho. We >> also totally ignored Alias or Max when making XSI and were looking to >> do the next step of our previous products. >> >> On Thu, Nov 13, 2014 at 12:01 PM, Brent McPherson >> <[email protected]> wrote: >> > Yes, Maya 1.0 was released in Feb 1998 and XSI 1.0 was released over 2 >> years later in mid-2000. >> > >> > From: Andi Farhall >> > >> > why am i so far off? Power animator wasn't really in the running when >> soft|3d got going, when Maya came out surely it was to get the market that >> soft|3d had, not xsi. Am i wrong? >> > >> > >> >> From: [email protected]<mailto:[email protected]> >> >> you keep telling yourself that buddy! >> >> >> >> Also try to find a strange man with a blue police box. >> >> >> >> On Thu, Nov 13, 2014 at 10:08 AM, Andi Farhall <[email protected] >> <mailto:[email protected]>> wrote: >> >> > It struck me yesterday, whilst being repeatedly disappointed by maya >> that it >> >> > wasn't designed as a competition for XSI, it was designed as >> competition for >> >> > Softimage|3D.... And i have to say it IS marginally better that >> >> > Softimage|3D, but not as pretty. >> >> > >> >> > ....now where did my "attribute editor" go....... >> > >

