No one is going to spend time to develop this in Softimage unfortunately ( unless you really have nothing else to do :D )
2014-11-18 13:47 GMT+01:00 Cristobal Infante <[email protected]>: > Exactly the same with houdini engine, the API is there to make for soft. > > Will anyone do it? I doubt it, time to move on if you need this tools > > On 18 November 2014 12:44, Francisco Criado <[email protected]> wrote: > >> Well, its based on python scripting and they are giving away the code: >> >> https://bitbucket.org/m2u/m2u/ >> https://bitbucket.org/m2u/m2uue4plugin >> >> F. >> >> 2014-11-18 9:36 GMT-03:00 Marco Peixoto <[email protected]>: >> >> keep dreaming :) >>> >>> On Tue, Nov 18, 2014 at 1:03 PM, Francisco Criado <[email protected] >>> > wrote: >>> >>>> Very nice! would be great to have this tool under Softimage hood... >>>> >>>> F. >>>> >>>> >>>> 2014-11-17 5:37 GMT-03:00 Nicolas Esposito <[email protected]>: >>>> >>>> I haven't tried it yet, but for Maya users this is pretty cool! >>>>> >>>>> Interactive sync - M2UE4 >>>>> <https://forums.unrealengine.com/showthread.php?22515-m2u-interactive-sync-script-for-Maya-gt-UE4&highlight=maya+to+unreal+engine> >>>>> >>>>> 2014-11-06 14:18 GMT+01:00 Cristobal Infante <[email protected]>: >>>>> >>>>>> Some new interesting tests: >>>>>> >>>>>> https://www.youtube.com/watch?v=gC0PdspqNYk >>>>>> >>>>>> https://www.youtube.com/watch?v=vfZD22zMnUY >>>>>> >>>>>> On 23 August 2014 22:47, Francisco Criado <[email protected]> >>>>>> wrote: >>>>>> >>>>>>> Martin, >>>>>>> In the unreal forum that was posted earlier in this mail you can >>>>>>> read that for those movies he only spent 10 minutes aprox for baking >>>>>>> lights. >>>>>>> F. >>>>>>> El ago 23, 2014 4:44 PM, "Martin Yara" <[email protected]> >>>>>>> escribió: >>>>>>> >>>>>>> Outstanding quality ! >>>>>>>> >>>>>>>> I've never written a shader, and I guess I misunderstood you but >>>>>>>> are you saying that this quality is achievable in SI with custom >>>>>>>> shaders? >>>>>>>> even with that crappy viewer? >>>>>>>> >>>>>>>> BTW, the fact that he is using UE4 doesn't mean the final >>>>>>>> movie frame rate is real time. I'm guessing it isn't, just like all the >>>>>>>> cinematics we see in games nowadays, pre-rendered with real time >>>>>>>> shaders. >>>>>>>> >>>>>>>> Martin >>>>>>>> >>>>>>>> >>>>>>>> On Sat, Aug 23, 2014 at 2:36 PM, Eugene Flormata < >>>>>>>> [email protected]> wrote: >>>>>>>> >>>>>>>>> https://www.youtube.com/watch?v=rOkJ1-vnh-s >>>>>>>>> this doesn't really look baked though >>>>>>>>> >>>>>>>>> >>>>>>>>> On Fri, Aug 22, 2014 at 10:02 PM, Alok Gandhi < >>>>>>>>> [email protected]> wrote: >>>>>>>>> >>>>>>>>>> It's all about baking. Recently, I made some arch viz app for >>>>>>>>>> Andriod and iOS and I was able to achieve good quality. It was for >>>>>>>>>> unity >>>>>>>>>> and I did all the baking in soft. >>>>>>>>>> >>>>>>>>>> Sent from my iPhone >>>>>>>>>> >>>>>>>>>> On 23-Aug-2014, at 4:06 am, Nicolas Esposito <[email protected]> >>>>>>>>>> wrote: >>>>>>>>>> >>>>>>>>>> Consider that this is a kind of tech demo, means that Unreal >>>>>>>>>> Engine 4, being a game engine, is built to manage multiple aspect ( >>>>>>>>>> physics, characters movement and logic, enemies logic, particles and >>>>>>>>>> so on ) >>>>>>>>>> The video shows how good is UE4 with lighting and "atmosphere", >>>>>>>>>> but the you actually build your scene as a game you need to do lots >>>>>>>>>> of >>>>>>>>>> compromises... >>>>>>>>>> Cryengine 2 was used as well for archivz and the results were >>>>>>>>>> stunning, and lots of companies get a license to develop just that... >>>>>>>>>> >>>>>>>>>> The main issue that I found right now is that if you want to >>>>>>>>>> share or send the work to your client ( as a walkthrough I mean ) >>>>>>>>>> you have >>>>>>>>>> to send ( and install ) a 1-2gb file, which most clients are not so >>>>>>>>>> comfortable with...otherwise you can just render a video with >>>>>>>>>> it...the main >>>>>>>>>> advantage is that you don't wait 5 minutes per frame, but just a >>>>>>>>>> couple of >>>>>>>>>> seconds. >>>>>>>>>> >>>>>>>>>> Anyway this engine looks amazing and the constant updates are >>>>>>>>>> improving it more and more >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> 2014-08-22 23:18 GMT+02:00 Cristobal Infante <[email protected]>: >>>>>>>>>> >>>>>>>>>>> Some more in his work in kotaku: >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> http://kotaku.com/next-gen-lighting-is-pushing-the-limits-of-realism-1625324795?utm_campaign=Socialflow_Kotaku_Twitter&utm_source=Kotaku_Twitter&utm_medium=Socialflow >>>>>>>>>>> >>>>>>>>>>> And also a while back this Swedish apartment was done in Unreal >>>>>>>>>>> (previously done in octane). He even offers a download if you want >>>>>>>>>>> to test >>>>>>>>>>> the interactivity. >>>>>>>>>>> >>>>>>>>>>> http://vimeo.com/m/98625270 >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> On Friday, 22 August 2014, Matt Lind <[email protected]> >>>>>>>>>>> wrote: >>>>>>>>>>> >>>>>>>>>>>> Addendum: >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> It’s also part of the reason why 3rd party apps such as Fabric >>>>>>>>>>>> Engine can render faster than the native viewports – less overhead. >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> Matt >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> *From:* Matt Lind >>>>>>>>>>>> *Sent:* Friday, August 22, 2014 2:11 PM >>>>>>>>>>>> *To:* [email protected] >>>>>>>>>>>> *Subject:* RE: ot: unreal engine >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> Not the entire reason, but a big part of it is DCC apps must >>>>>>>>>>>> spend a lot of time reading and evaluating construction histories >>>>>>>>>>>> and other >>>>>>>>>>>> user interaction whereas the displayed data in a game engine is >>>>>>>>>>>> stripped >>>>>>>>>>>> down to the bare minimum for performance. Game engines will >>>>>>>>>>>> always be >>>>>>>>>>>> faster than DCC apps in that regard, and by a large factor. >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> As for look quality, it’s just a matter of writing the >>>>>>>>>>>> shaders. You can do that in Softimage. >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> Matt >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> *From:* [email protected] [ >>>>>>>>>>>> mailto:[email protected]] *On Behalf Of >>>>>>>>>>>> *Jordi >>>>>>>>>>>> Bares >>>>>>>>>>>> *Sent:* Friday, August 22, 2014 2:04 PM >>>>>>>>>>>> *To:* [email protected] >>>>>>>>>>>> *Subject:* Re: ot: unreal engine >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> I still wonder why the viewport of our 3D apps is not as good >>>>>>>>>>>> as that… :-P >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> Jordi Bares >>>>>>>>>>>> >>>>>>>>>>>> [email protected] >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> On 22 Aug 2014, at 21:34, Francisco Criado < >>>>>>>>>>>> [email protected]> wrote: >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> it seems to be, it only tales 10 minutes to build the light >>>>>>>>>>>> mapping. >>>>>>>>>>>> >>>>>>>>>>>> details here: >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> https://forums.unrealengine.com/showthread.php?28163-ArchViz-Lighting >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> 2014-08-22 17:30 GMT-03:00 David Saber <[email protected]>: >>>>>>>>>>>> >>>>>>>>>>>> On 2014-08-22 18:55, Francisco Criado wrote: >>>>>>>>>>>> >>>>>>>>>>>> have to share this: >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> UE4 Archviz / Lighting 2 >>>>>>>>>>>> <https://www.youtube.com/watch?v=157P9gXQVWQ&list=UUpL6btTFD1yTtSUeapW3fNA> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> F. >>>>>>>>>>>> >>>>>>>>>>>> wowo, this is realtime? >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>> >>>>> >>>> >>>> >>>> -- >>>> Francisco Criado >>>> visual geek >>>> DCA Lab >>>> >>> >>> >> >> >> -- >> Francisco Criado >> visual geek >> DCA Lab >> > >

