Very nice! would be great to have this tool under Softimage hood...

F.


2014-11-17 5:37 GMT-03:00 Nicolas Esposito <[email protected]>:

> I haven't tried it yet, but for Maya users this is pretty cool!
>
> Interactive sync - M2UE4
> <https://forums.unrealengine.com/showthread.php?22515-m2u-interactive-sync-script-for-Maya-gt-UE4&highlight=maya+to+unreal+engine>
>
> 2014-11-06 14:18 GMT+01:00 Cristobal Infante <[email protected]>:
>
>> Some new interesting tests:
>>
>> https://www.youtube.com/watch?v=gC0PdspqNYk
>>
>> https://www.youtube.com/watch?v=vfZD22zMnUY
>>
>> On 23 August 2014 22:47, Francisco Criado <[email protected]> wrote:
>>
>>> Martin,
>>> In the unreal forum that was posted earlier in this mail you can read
>>> that for those movies he only spent 10 minutes aprox for baking lights.
>>> F.
>>>  El ago 23, 2014 4:44 PM, "Martin Yara" <[email protected]> escribió:
>>>
>>> Outstanding quality !
>>>>
>>>> I've never written a shader, and I guess I misunderstood you but are
>>>> you saying that this quality is achievable in SI with custom shaders? even
>>>> with that crappy viewer?
>>>>
>>>> BTW, the fact that he is using UE4 doesn't mean the final movie frame
>>>> rate is real time. I'm guessing it isn't, just like all the cinematics we
>>>> see in games nowadays, pre-rendered with real time shaders.
>>>>
>>>> Martin
>>>>
>>>>
>>>> On Sat, Aug 23, 2014 at 2:36 PM, Eugene Flormata <[email protected]>
>>>> wrote:
>>>>
>>>>> https://www.youtube.com/watch?v=rOkJ1-vnh-s
>>>>> this doesn't really look baked though
>>>>>
>>>>>
>>>>> On Fri, Aug 22, 2014 at 10:02 PM, Alok Gandhi <
>>>>> [email protected]> wrote:
>>>>>
>>>>>> It's all about baking. Recently, I made some arch viz app for Andriod
>>>>>> and iOS and I was able to achieve good quality. It was for unity and I 
>>>>>> did
>>>>>> all the baking in soft.
>>>>>>
>>>>>> Sent from my iPhone
>>>>>>
>>>>>> On 23-Aug-2014, at 4:06 am, Nicolas Esposito <[email protected]>
>>>>>> wrote:
>>>>>>
>>>>>> Consider that this is a kind of tech demo, means that Unreal Engine
>>>>>> 4, being a game engine, is built to manage multiple aspect ( physics,
>>>>>> characters movement and logic, enemies logic, particles and so on )
>>>>>> The video shows how good is UE4 with lighting and "atmosphere", but
>>>>>> the you actually build your scene as a game you need to do lots of
>>>>>> compromises...
>>>>>> Cryengine 2 was used as well for archivz and the results were
>>>>>> stunning, and lots of companies get a license to develop just that...
>>>>>>
>>>>>> The main issue that I found right now is that if you want to share or
>>>>>> send the work to your client ( as a walkthrough I mean ) you have to 
>>>>>> send (
>>>>>> and install ) a 1-2gb file, which most clients are not so comfortable
>>>>>> with...otherwise you can just render a video with it...the main advantage
>>>>>> is that you don't wait 5 minutes per frame, but just a couple of seconds.
>>>>>>
>>>>>> Anyway this engine looks amazing and the constant updates are
>>>>>> improving it more and more
>>>>>>
>>>>>>
>>>>>> 2014-08-22 23:18 GMT+02:00 Cristobal Infante <[email protected]>:
>>>>>>
>>>>>>> Some more in his work in kotaku:
>>>>>>>
>>>>>>>
>>>>>>> http://kotaku.com/next-gen-lighting-is-pushing-the-limits-of-realism-1625324795?utm_campaign=Socialflow_Kotaku_Twitter&utm_source=Kotaku_Twitter&utm_medium=Socialflow
>>>>>>>
>>>>>>> And also a while back this Swedish apartment was done in Unreal
>>>>>>> (previously done in octane). He even offers a download if you want to 
>>>>>>> test
>>>>>>> the interactivity.
>>>>>>>
>>>>>>> http://vimeo.com/m/98625270
>>>>>>>
>>>>>>>
>>>>>>> On Friday, 22 August 2014, Matt Lind <[email protected]>
>>>>>>> wrote:
>>>>>>>
>>>>>>>> Addendum:
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> It’s also part of the reason why 3rd party apps such as Fabric
>>>>>>>> Engine can render faster than the native viewports – less overhead.
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> Matt
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> *From:* Matt Lind
>>>>>>>> *Sent:* Friday, August 22, 2014 2:11 PM
>>>>>>>> *To:* [email protected]
>>>>>>>> *Subject:* RE: ot: unreal engine
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> Not the entire reason, but a big part of it is DCC apps must spend
>>>>>>>> a lot of time reading and evaluating construction histories and other 
>>>>>>>> user
>>>>>>>> interaction whereas the displayed data in a game engine is stripped 
>>>>>>>> down to
>>>>>>>> the bare minimum for performance.  Game engines will always be faster 
>>>>>>>> than
>>>>>>>> DCC apps in that regard, and by a large factor.
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> As for look quality, it’s just a matter of writing the shaders.
>>>>>>>> You can do that in Softimage.
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> Matt
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> *From:* [email protected] [
>>>>>>>> mailto:[email protected]] *On Behalf Of *Jordi
>>>>>>>> Bares
>>>>>>>> *Sent:* Friday, August 22, 2014 2:04 PM
>>>>>>>> *To:* [email protected]
>>>>>>>> *Subject:* Re: ot: unreal engine
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> I still wonder why the viewport of our 3D apps is not as good as
>>>>>>>> that… :-P
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> Jordi Bares
>>>>>>>>
>>>>>>>> [email protected]
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> On 22 Aug 2014, at 21:34, Francisco Criado <[email protected]>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> it seems to be, it only tales 10 minutes to build the light
>>>>>>>> mapping.
>>>>>>>>
>>>>>>>> details here:
>>>>>>>>
>>>>>>>>
>>>>>>>> https://forums.unrealengine.com/showthread.php?28163-ArchViz-Lighting
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> 2014-08-22 17:30 GMT-03:00 David Saber <[email protected]>:
>>>>>>>>
>>>>>>>> On 2014-08-22 18:55, Francisco Criado wrote:
>>>>>>>>
>>>>>>>> have to share this:
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> UE4 Archviz / Lighting 2
>>>>>>>> <https://www.youtube.com/watch?v=157P9gXQVWQ&list=UUpL6btTFD1yTtSUeapW3fNA>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> F.
>>>>>>>>
>>>>>>>> wowo, this is realtime?
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>
>


-- 
Francisco Criado
visual geek
DCA Lab

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