Very nice! would be great to have this tool under Softimage hood... F.
2014-11-17 5:37 GMT-03:00 Nicolas Esposito <[email protected]>: > I haven't tried it yet, but for Maya users this is pretty cool! > > Interactive sync - M2UE4 > <https://forums.unrealengine.com/showthread.php?22515-m2u-interactive-sync-script-for-Maya-gt-UE4&highlight=maya+to+unreal+engine> > > 2014-11-06 14:18 GMT+01:00 Cristobal Infante <[email protected]>: > >> Some new interesting tests: >> >> https://www.youtube.com/watch?v=gC0PdspqNYk >> >> https://www.youtube.com/watch?v=vfZD22zMnUY >> >> On 23 August 2014 22:47, Francisco Criado <[email protected]> wrote: >> >>> Martin, >>> In the unreal forum that was posted earlier in this mail you can read >>> that for those movies he only spent 10 minutes aprox for baking lights. >>> F. >>> El ago 23, 2014 4:44 PM, "Martin Yara" <[email protected]> escribió: >>> >>> Outstanding quality ! >>>> >>>> I've never written a shader, and I guess I misunderstood you but are >>>> you saying that this quality is achievable in SI with custom shaders? even >>>> with that crappy viewer? >>>> >>>> BTW, the fact that he is using UE4 doesn't mean the final movie frame >>>> rate is real time. I'm guessing it isn't, just like all the cinematics we >>>> see in games nowadays, pre-rendered with real time shaders. >>>> >>>> Martin >>>> >>>> >>>> On Sat, Aug 23, 2014 at 2:36 PM, Eugene Flormata <[email protected]> >>>> wrote: >>>> >>>>> https://www.youtube.com/watch?v=rOkJ1-vnh-s >>>>> this doesn't really look baked though >>>>> >>>>> >>>>> On Fri, Aug 22, 2014 at 10:02 PM, Alok Gandhi < >>>>> [email protected]> wrote: >>>>> >>>>>> It's all about baking. Recently, I made some arch viz app for Andriod >>>>>> and iOS and I was able to achieve good quality. It was for unity and I >>>>>> did >>>>>> all the baking in soft. >>>>>> >>>>>> Sent from my iPhone >>>>>> >>>>>> On 23-Aug-2014, at 4:06 am, Nicolas Esposito <[email protected]> >>>>>> wrote: >>>>>> >>>>>> Consider that this is a kind of tech demo, means that Unreal Engine >>>>>> 4, being a game engine, is built to manage multiple aspect ( physics, >>>>>> characters movement and logic, enemies logic, particles and so on ) >>>>>> The video shows how good is UE4 with lighting and "atmosphere", but >>>>>> the you actually build your scene as a game you need to do lots of >>>>>> compromises... >>>>>> Cryengine 2 was used as well for archivz and the results were >>>>>> stunning, and lots of companies get a license to develop just that... >>>>>> >>>>>> The main issue that I found right now is that if you want to share or >>>>>> send the work to your client ( as a walkthrough I mean ) you have to >>>>>> send ( >>>>>> and install ) a 1-2gb file, which most clients are not so comfortable >>>>>> with...otherwise you can just render a video with it...the main advantage >>>>>> is that you don't wait 5 minutes per frame, but just a couple of seconds. >>>>>> >>>>>> Anyway this engine looks amazing and the constant updates are >>>>>> improving it more and more >>>>>> >>>>>> >>>>>> 2014-08-22 23:18 GMT+02:00 Cristobal Infante <[email protected]>: >>>>>> >>>>>>> Some more in his work in kotaku: >>>>>>> >>>>>>> >>>>>>> http://kotaku.com/next-gen-lighting-is-pushing-the-limits-of-realism-1625324795?utm_campaign=Socialflow_Kotaku_Twitter&utm_source=Kotaku_Twitter&utm_medium=Socialflow >>>>>>> >>>>>>> And also a while back this Swedish apartment was done in Unreal >>>>>>> (previously done in octane). He even offers a download if you want to >>>>>>> test >>>>>>> the interactivity. >>>>>>> >>>>>>> http://vimeo.com/m/98625270 >>>>>>> >>>>>>> >>>>>>> On Friday, 22 August 2014, Matt Lind <[email protected]> >>>>>>> wrote: >>>>>>> >>>>>>>> Addendum: >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> It’s also part of the reason why 3rd party apps such as Fabric >>>>>>>> Engine can render faster than the native viewports – less overhead. >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> Matt >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> *From:* Matt Lind >>>>>>>> *Sent:* Friday, August 22, 2014 2:11 PM >>>>>>>> *To:* [email protected] >>>>>>>> *Subject:* RE: ot: unreal engine >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> Not the entire reason, but a big part of it is DCC apps must spend >>>>>>>> a lot of time reading and evaluating construction histories and other >>>>>>>> user >>>>>>>> interaction whereas the displayed data in a game engine is stripped >>>>>>>> down to >>>>>>>> the bare minimum for performance. Game engines will always be faster >>>>>>>> than >>>>>>>> DCC apps in that regard, and by a large factor. >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> As for look quality, it’s just a matter of writing the shaders. >>>>>>>> You can do that in Softimage. >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> Matt >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> *From:* [email protected] [ >>>>>>>> mailto:[email protected]] *On Behalf Of *Jordi >>>>>>>> Bares >>>>>>>> *Sent:* Friday, August 22, 2014 2:04 PM >>>>>>>> *To:* [email protected] >>>>>>>> *Subject:* Re: ot: unreal engine >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> I still wonder why the viewport of our 3D apps is not as good as >>>>>>>> that… :-P >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> Jordi Bares >>>>>>>> >>>>>>>> [email protected] >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> On 22 Aug 2014, at 21:34, Francisco Criado <[email protected]> >>>>>>>> wrote: >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> it seems to be, it only tales 10 minutes to build the light >>>>>>>> mapping. >>>>>>>> >>>>>>>> details here: >>>>>>>> >>>>>>>> >>>>>>>> https://forums.unrealengine.com/showthread.php?28163-ArchViz-Lighting >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> 2014-08-22 17:30 GMT-03:00 David Saber <[email protected]>: >>>>>>>> >>>>>>>> On 2014-08-22 18:55, Francisco Criado wrote: >>>>>>>> >>>>>>>> have to share this: >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> UE4 Archviz / Lighting 2 >>>>>>>> <https://www.youtube.com/watch?v=157P9gXQVWQ&list=UUpL6btTFD1yTtSUeapW3fNA> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> F. >>>>>>>> >>>>>>>> wowo, this is realtime? >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >> > -- Francisco Criado visual geek DCA Lab

