+1

yes please... Its a terrible system. I'm hoping there is a solution I haven't 
stumbled across yet. Can we partition the outliner and assets in any way 
(without using filters). Haven't used reference assets yet, but assume they 
would still show up anyway...

Sofronis Efstathiou

Postgraduate Framework Leader and BFX Festival Director
Computer Animation Academic Group
National Centre for Computer Animation

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-----Original Message-----
From: Cristobal Infante [[email protected]]
Received: Wednesday, 19 Nov 2014, 4:59PM
To: [email protected] [[email protected]]
Subject: Re: more maya......

And while you are it, make it possible to parent this sets to assets or 
something. I can only imagine the total mess of having all the sets on the same 
level when importing references.

there is no harm in asking, right?

Thanks,
Cris

On 19 November 2014 16:31, Eric Thivierge 
<[email protected]<mailto:[email protected]>> wrote:
I understand for non-trivial relationships custom editors would be useful. Set 
driven keys is a perfect example. We're not really talking about that though. 
We're talking about membership of a container where its a one to one 
relationship. 1 set to 1 object. Its either a member or not. I equivocate it to 
a parent-child relationship. Which you can do in the Outliner. Hope this can be 
considered for workflow enhancements in the future.

Best,
Eric T.


On Wednesday, November 19, 2014 11:23:34 AM, Luc-Eric Rousseau wrote:
Coming from softimage, you expect to do everything in the
Outliner/Explorer, but in Maya the Outliner displays the DAG (i.e. the
scene hierarchy), and then there is the Relationship Editor for
connections, sets, driven keys, everything that's relationships.
It's unified and consistent in that way.

it's possible that in the future Maya's Outliner will be more like
XSI's explorer but that doesn't help you right now so I don't preface
my posts with theoretical blah blah blahs.

We started to introduce something like relationship editors later in
Softimage's life with the XSI Explorer, set driven key, keyable
parameter editor, etc. Rejean was a big fan of having views with two
Explorers side-by-side like Maya's relationship editors.





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