That's the oddest part of Houdini so far for me, how the viewport can be so
inconsistent and buggy. The way component selections and polygon shading
are displayed can vary a lot between sessions and OGL settings. And
sometimes you just have to close the viewport and open a new one to get it
to update the view correctly, it even happens a bunch of times in some of
the tutorial videos I've watched!

I'm also hoping H14 will bring an end to some of that.. :)





On Wed, Dec 17, 2014 at 10:59 AM, Jordi Bares Dominguez <
[email protected]> wrote:
>
> I must confess that after testing the three versions the most stable by a
> mile is the linux version, then the mac version (due to the old OpenGL in
> H13) and then windows which although works nicely overall has some strange
> things going on and slight freezes.
>
> I am waiting for Houdini 14 and see if OpenGL has been updated to v3.2
> which will unify all versions of Houdini and promises to be the perfect
> platform (let’s see though)
>
> :)
>
> jb
>
>
>
> On 17 Dec 2014, at 08:01, Frantisek Hradecky <[email protected]> wrote:
>
> Experienced similar kind of UI stall few times, sometimes switching to
> different Desktop helps.
>
> On Wed, Dec 17, 2014 at 3:57 AM, Gerbrand Nel <[email protected]> wrote:
>>
>>  Well I've played with houdini before, but found it a bit "strange"
>> Then I started learning Maya and I believe I gave it a fair chance.
>> Almost 6 months now.
>> Houdini doesn't seem so strange now :)
>> Maya is shitty in my opinion. It is going to be a big part of my future
>> as a freelancer, but it's probably gonna go from shitty to slightly crappy
>> at best.
>> Houdini indie, and unreal engine 4 is where I will have my fun, and
>> regain my sanity.
>> G
>>
>>
>> On 17/12/2014 02:24, Simon van de Lagemaat wrote:
>>
>> Ya I've had some oddities on Windows when it comes to dual monitors i.e.
>> the mplay window keeps popping over to the wrong screen and I've had the
>> cursor one as well.  I think the worst is the crashing I've been having
>> with GL volumes but this is on v12.
>>
>>  I'm holding off on being too critical until 14 because it sounds like
>> they're altering the interface somewhat, QT I think?
>>
>> On Tue, Dec 16, 2014 at 8:07 AM, Gerbrand Nel <[email protected]> wrote:
>>>
>>> Hey guys
>>> I decided to get into houdini as I might be dead by the time bifrost is
>>> mature.
>>> Right of the bat I got a real show stopper.
>>> I "lovingly" call it "mickymousemode"
>>> My cursor turns into the mickymose hand, normal associated with panning
>>> a window, and stays like that.
>>> No keyboard short cuts or anything else works.
>>> If I try to close Houdini, I cant even click the save or exit buttons.
>>> Has anyone seen this, and found a fix?
>>> Thanks guys
>>> G
>>>
>>
>>
>

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