;-)

jb

> On 17 Dec 2014, at 10:12, Arvid Björn <[email protected]> wrote:
> 
> That's the oddest part of Houdini so far for me, how the viewport can be so 
> inconsistent and buggy. The way component selections and polygon shading are 
> displayed can vary a lot between sessions and OGL settings. And sometimes you 
> just have to close the viewport and open a new one to get it to update the 
> view correctly, it even happens a bunch of times in some of the tutorial 
> videos I've watched!
> 
> I'm also hoping H14 will bring an end to some of that.. :)
> 
> 
> 
> 
> 
> On Wed, Dec 17, 2014 at 10:59 AM, Jordi Bares Dominguez <[email protected] 
> <mailto:[email protected]>> wrote:
> I must confess that after testing the three versions the most stable by a 
> mile is the linux version, then the mac version (due to the old OpenGL in 
> H13) and then windows which although works nicely overall has some strange 
> things going on and slight freezes.
> 
> I am waiting for Houdini 14 and see if OpenGL has been updated to v3.2 which 
> will unify all versions of Houdini and promises to be the perfect platform 
> (let’s see though)
> 
> :)
> 
> jb
> 
> 
> 
>> On 17 Dec 2014, at 08:01, Frantisek Hradecky <[email protected] 
>> <mailto:[email protected]>> wrote:
>> 
>> Experienced similar kind of UI stall few times, sometimes switching to 
>> different Desktop helps.
>> 
>> On Wed, Dec 17, 2014 at 3:57 AM, Gerbrand Nel <[email protected] 
>> <mailto:[email protected]>> wrote:
>> Well I've played with houdini before, but found it a bit "strange"
>> Then I started learning Maya and I believe I gave it a fair chance. Almost 6 
>> months now.
>> Houdini doesn't seem so strange now :)
>> Maya is shitty in my opinion. It is going to be a big part of my future as a 
>> freelancer, but it's probably gonna go from shitty to slightly crappy at 
>> best. 
>> Houdini indie, and unreal engine 4 is where I will have my fun, and regain 
>> my sanity.
>> G
>> 
>> 
>> On 17/12/2014 02:24, Simon van de Lagemaat wrote:
>>> Ya I've had some oddities on Windows when it comes to dual monitors i.e. 
>>> the mplay window keeps popping over to the wrong screen and I've had the 
>>> cursor one as well.  I think the worst is the crashing I've been having 
>>> with GL volumes but this is on v12.
>>> 
>>> I'm holding off on being too critical until 14 because it sounds like 
>>> they're altering the interface somewhat, QT I think?
>>> 
>>> On Tue, Dec 16, 2014 at 8:07 AM, Gerbrand Nel <[email protected] 
>>> <mailto:[email protected]>> wrote:
>>> Hey guys
>>> I decided to get into houdini as I might be dead by the time bifrost is 
>>> mature.
>>> Right of the bat I got a real show stopper.
>>> I "lovingly" call it "mickymousemode"
>>> My cursor turns into the mickymose hand, normal associated with panning a 
>>> window, and stays like that.
>>> No keyboard short cuts or anything else works.
>>> If I try to close Houdini, I cant even click the save or exit buttons.
>>> Has anyone seen this, and found a fix?
>>> Thanks guys
>>> G
>> 
> 

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