;-) jb
> On 17 Dec 2014, at 10:12, Arvid Björn <[email protected]> wrote: > > That's the oddest part of Houdini so far for me, how the viewport can be so > inconsistent and buggy. The way component selections and polygon shading are > displayed can vary a lot between sessions and OGL settings. And sometimes you > just have to close the viewport and open a new one to get it to update the > view correctly, it even happens a bunch of times in some of the tutorial > videos I've watched! > > I'm also hoping H14 will bring an end to some of that.. :) > > > > > > On Wed, Dec 17, 2014 at 10:59 AM, Jordi Bares Dominguez <[email protected] > <mailto:[email protected]>> wrote: > I must confess that after testing the three versions the most stable by a > mile is the linux version, then the mac version (due to the old OpenGL in > H13) and then windows which although works nicely overall has some strange > things going on and slight freezes. > > I am waiting for Houdini 14 and see if OpenGL has been updated to v3.2 which > will unify all versions of Houdini and promises to be the perfect platform > (let’s see though) > > :) > > jb > > > >> On 17 Dec 2014, at 08:01, Frantisek Hradecky <[email protected] >> <mailto:[email protected]>> wrote: >> >> Experienced similar kind of UI stall few times, sometimes switching to >> different Desktop helps. >> >> On Wed, Dec 17, 2014 at 3:57 AM, Gerbrand Nel <[email protected] >> <mailto:[email protected]>> wrote: >> Well I've played with houdini before, but found it a bit "strange" >> Then I started learning Maya and I believe I gave it a fair chance. Almost 6 >> months now. >> Houdini doesn't seem so strange now :) >> Maya is shitty in my opinion. It is going to be a big part of my future as a >> freelancer, but it's probably gonna go from shitty to slightly crappy at >> best. >> Houdini indie, and unreal engine 4 is where I will have my fun, and regain >> my sanity. >> G >> >> >> On 17/12/2014 02:24, Simon van de Lagemaat wrote: >>> Ya I've had some oddities on Windows when it comes to dual monitors i.e. >>> the mplay window keeps popping over to the wrong screen and I've had the >>> cursor one as well. I think the worst is the crashing I've been having >>> with GL volumes but this is on v12. >>> >>> I'm holding off on being too critical until 14 because it sounds like >>> they're altering the interface somewhat, QT I think? >>> >>> On Tue, Dec 16, 2014 at 8:07 AM, Gerbrand Nel <[email protected] >>> <mailto:[email protected]>> wrote: >>> Hey guys >>> I decided to get into houdini as I might be dead by the time bifrost is >>> mature. >>> Right of the bat I got a real show stopper. >>> I "lovingly" call it "mickymousemode" >>> My cursor turns into the mickymose hand, normal associated with panning a >>> window, and stays like that. >>> No keyboard short cuts or anything else works. >>> If I try to close Houdini, I cant even click the save or exit buttons. >>> Has anyone seen this, and found a fix? >>> Thanks guys >>> G >> >

