Yeah I've had the issue with a geometry display persisting even if i close
and open a new scene, you have to destroy the view and create a new one so
it goes away, it has it's quirks for sure and I'm eager to get v14

On Wed, Dec 17, 2014 at 11:12 AM, Arvid Björn <[email protected]> wrote:
>
> That's the oddest part of Houdini so far for me, how the viewport can be
> so inconsistent and buggy. The way component selections and polygon shading
> are displayed can vary a lot between sessions and OGL settings. And
> sometimes you just have to close the viewport and open a new one to get it
> to update the view correctly, it even happens a bunch of times in some of
> the tutorial videos I've watched!
>
> I'm also hoping H14 will bring an end to some of that.. :)
>
>
>
>
>
> On Wed, Dec 17, 2014 at 10:59 AM, Jordi Bares Dominguez <
> [email protected]> wrote:
>>
>> I must confess that after testing the three versions the most stable by a
>> mile is the linux version, then the mac version (due to the old OpenGL in
>> H13) and then windows which although works nicely overall has some strange
>> things going on and slight freezes.
>>
>> I am waiting for Houdini 14 and see if OpenGL has been updated to v3.2
>> which will unify all versions of Houdini and promises to be the perfect
>> platform (let’s see though)
>>
>> :)
>>
>> jb
>>
>>
>>
>> On 17 Dec 2014, at 08:01, Frantisek Hradecky <[email protected]> wrote:
>>
>> Experienced similar kind of UI stall few times, sometimes switching to
>> different Desktop helps.
>>
>> On Wed, Dec 17, 2014 at 3:57 AM, Gerbrand Nel <[email protected]> wrote:
>>>
>>>  Well I've played with houdini before, but found it a bit "strange"
>>> Then I started learning Maya and I believe I gave it a fair chance.
>>> Almost 6 months now.
>>> Houdini doesn't seem so strange now :)
>>> Maya is shitty in my opinion. It is going to be a big part of my future
>>> as a freelancer, but it's probably gonna go from shitty to slightly crappy
>>> at best.
>>> Houdini indie, and unreal engine 4 is where I will have my fun, and
>>> regain my sanity.
>>> G
>>>
>>>
>>> On 17/12/2014 02:24, Simon van de Lagemaat wrote:
>>>
>>> Ya I've had some oddities on Windows when it comes to dual monitors i.e.
>>> the mplay window keeps popping over to the wrong screen and I've had the
>>> cursor one as well.  I think the worst is the crashing I've been having
>>> with GL volumes but this is on v12.
>>>
>>>  I'm holding off on being too critical until 14 because it sounds like
>>> they're altering the interface somewhat, QT I think?
>>>
>>> On Tue, Dec 16, 2014 at 8:07 AM, Gerbrand Nel <[email protected]>
>>> wrote:
>>>>
>>>> Hey guys
>>>> I decided to get into houdini as I might be dead by the time bifrost is
>>>> mature.
>>>> Right of the bat I got a real show stopper.
>>>> I "lovingly" call it "mickymousemode"
>>>> My cursor turns into the mickymose hand, normal associated with panning
>>>> a window, and stays like that.
>>>> No keyboard short cuts or anything else works.
>>>> If I try to close Houdini, I cant even click the save or exit buttons.
>>>> Has anyone seen this, and found a fix?
>>>> Thanks guys
>>>> G
>>>>
>>>
>>>
>>

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