Yeah I've had the issue with a geometry display persisting even if i close and open a new scene, you have to destroy the view and create a new one so it goes away, it has it's quirks for sure and I'm eager to get v14
On Wed, Dec 17, 2014 at 11:12 AM, Arvid Björn <[email protected]> wrote: > > That's the oddest part of Houdini so far for me, how the viewport can be > so inconsistent and buggy. The way component selections and polygon shading > are displayed can vary a lot between sessions and OGL settings. And > sometimes you just have to close the viewport and open a new one to get it > to update the view correctly, it even happens a bunch of times in some of > the tutorial videos I've watched! > > I'm also hoping H14 will bring an end to some of that.. :) > > > > > > On Wed, Dec 17, 2014 at 10:59 AM, Jordi Bares Dominguez < > [email protected]> wrote: >> >> I must confess that after testing the three versions the most stable by a >> mile is the linux version, then the mac version (due to the old OpenGL in >> H13) and then windows which although works nicely overall has some strange >> things going on and slight freezes. >> >> I am waiting for Houdini 14 and see if OpenGL has been updated to v3.2 >> which will unify all versions of Houdini and promises to be the perfect >> platform (let’s see though) >> >> :) >> >> jb >> >> >> >> On 17 Dec 2014, at 08:01, Frantisek Hradecky <[email protected]> wrote: >> >> Experienced similar kind of UI stall few times, sometimes switching to >> different Desktop helps. >> >> On Wed, Dec 17, 2014 at 3:57 AM, Gerbrand Nel <[email protected]> wrote: >>> >>> Well I've played with houdini before, but found it a bit "strange" >>> Then I started learning Maya and I believe I gave it a fair chance. >>> Almost 6 months now. >>> Houdini doesn't seem so strange now :) >>> Maya is shitty in my opinion. It is going to be a big part of my future >>> as a freelancer, but it's probably gonna go from shitty to slightly crappy >>> at best. >>> Houdini indie, and unreal engine 4 is where I will have my fun, and >>> regain my sanity. >>> G >>> >>> >>> On 17/12/2014 02:24, Simon van de Lagemaat wrote: >>> >>> Ya I've had some oddities on Windows when it comes to dual monitors i.e. >>> the mplay window keeps popping over to the wrong screen and I've had the >>> cursor one as well. I think the worst is the crashing I've been having >>> with GL volumes but this is on v12. >>> >>> I'm holding off on being too critical until 14 because it sounds like >>> they're altering the interface somewhat, QT I think? >>> >>> On Tue, Dec 16, 2014 at 8:07 AM, Gerbrand Nel <[email protected]> >>> wrote: >>>> >>>> Hey guys >>>> I decided to get into houdini as I might be dead by the time bifrost is >>>> mature. >>>> Right of the bat I got a real show stopper. >>>> I "lovingly" call it "mickymousemode" >>>> My cursor turns into the mickymose hand, normal associated with panning >>>> a window, and stays like that. >>>> No keyboard short cuts or anything else works. >>>> If I try to close Houdini, I cant even click the save or exit buttons. >>>> Has anyone seen this, and found a fix? >>>> Thanks guys >>>> G >>>> >>> >>> >>

