Maya Graph is a bit different (but not that much) than XSi one, we need to select the handles to move them opposed to Xsi where we just drag them, maybe you have the Handles locked (always same lenght), which is advisable, unless you know what you are doing and really want to mess with them. Why is it advisable, because when animating and having lots of keys when you change things and make a new Key between two other keys or shift keys around, the handle stays the same and the curve info is what you defined early, so its you in control of the curve, with free handles everything goes whacky if you insert new keys or shift frames.
Usually the only times I unlock the Handles is if Im animating Bouncing Motions and I break the handles so i can make the contacts sharper. If you can or want, take a look at the How To Cheat in Maya book, the Graph section will tell you a lot of Maya Graph and you don't need extra Graph scripts that are a clutter mess IMO. On Thu, Feb 12, 2015 at 11:08 AM, Cesar Saez <[email protected]> wrote: > What about select a handle and middle click dragging? (a quite common > pattern in Maya) > > I don't want to be that guy, but this is not the right attitude to learn > anything! I don't like Maya and I've been frustrated using it as much as > any softimage user out there, but hey! it's time to get over it and move > forward... just saying. > > Best luck, > Cesar > > > On Thu, Feb 12, 2015 at 9:25 PM, Laurence Dodd <[email protected]> > wrote: > >> Your right, I should be more specific. >> When I'm in Soft, I can grab a key or tangent and move or pull it without >> have to go to any menu options, I find it frustrating to constantly having >> to go to the move key tool or to free weights and unlock things, it's just >> the way I work, I'm sure it's good in many other ways. What I would like to >> find out is is there a way of having this behavior in maya as default. I >> find that there is some consistency, real or perceived, in key moving >> behaviour, sometimes you can move stuff, sometimes you have to go to the >> menus. >> I am only a few days into Maya, so I feel like I'm floundering around, >> which isnt fun. >> >>

