I have been using UE4 for a month or so as well, and really enjoy it.

One note, as far as I can tell it does not yet support Alembic import, so
getting character
animation (or deforming geometry animation) into UE4 is either done
via a skeleton (not as painful if the animated geo is a character I
suppose), or
a series of one-frame morph targets to get animated deforming geometry to
work.
I have been told this is the way to do it, but I have yet to attempt it as
it sounds very painful.

Anybody using it that can verify that, or did I miss something?

Thanks,

Perry


On Mon, Mar 2, 2015 at 3:13 PM, Nicolas Esposito <[email protected]> wrote:

> HTML5 has been added recently, but consider that the engine is quite new
> and the iOS/Android stuff is not well flashed out right now...but still,
> looks awesome, just take a look at Infinity Blade and the Zen Garden demo ;)
>
> 2015-03-02 20:56 GMT+01:00 Francisco Criado <[email protected]>:
>
>> Eugene,
>>
>> Unreal exports to Android, IOS, Linux and Windows.
>>
>> F.
>>
>>
>> 2015-03-02 16:35 GMT-03:00 Eugene Flormata <[email protected]>:
>>
>> does ue4 output to ios/android/ windows/ osx/html5 same as unity does?
>>>
>>> On Mon, Mar 2, 2015 at 11:31 AM, Saeed Kalhor <[email protected]>
>>> wrote:
>>>
>>>> LoL..
>>>> Just after 5 days i paid for first month subscription it become free.
>>>> Amazing!
>>>>
>>>
>>>
>>
>>
>> --
>>
>>
>>
>


-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com <http://www.theafterimage.com/>

-25 Years Experience
-Member of the Visual Effects Society (VES)

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