I have been using UE4 for a month or so as well, and really enjoy it. One note, as far as I can tell it does not yet support Alembic import, so getting character animation (or deforming geometry animation) into UE4 is either done via a skeleton (not as painful if the animated geo is a character I suppose), or a series of one-frame morph targets to get animated deforming geometry to work. I have been told this is the way to do it, but I have yet to attempt it as it sounds very painful.
Anybody using it that can verify that, or did I miss something? Thanks, Perry On Mon, Mar 2, 2015 at 3:13 PM, Nicolas Esposito <[email protected]> wrote: > HTML5 has been added recently, but consider that the engine is quite new > and the iOS/Android stuff is not well flashed out right now...but still, > looks awesome, just take a look at Infinity Blade and the Zen Garden demo ;) > > 2015-03-02 20:56 GMT+01:00 Francisco Criado <[email protected]>: > >> Eugene, >> >> Unreal exports to Android, IOS, Linux and Windows. >> >> F. >> >> >> 2015-03-02 16:35 GMT-03:00 Eugene Flormata <[email protected]>: >> >> does ue4 output to ios/android/ windows/ osx/html5 same as unity does? >>> >>> On Mon, Mar 2, 2015 at 11:31 AM, Saeed Kalhor <[email protected]> >>> wrote: >>> >>>> LoL.. >>>> Just after 5 days i paid for first month subscription it become free. >>>> Amazing! >>>> >>> >>> >> >> >> -- >> >> >> > -- Perry Harovas Animation and Visual Effects http://www.TheAfterImage.com <http://www.theafterimage.com/> -25 Years Experience -Member of the Visual Effects Society (VES)

