As a game dev, I have some concerns about the royalties of Unreal. It's a
fantastic engine that I enjoy very much, and it may very well be the right
choice in many cases but I do wish they had a cap on the royalties. If
nothing else, the royalties should be carefully considered against the
alternatives. I wrote a post explaining my thoughts in more detail here
<http://bit.ly/1zAgU6P>. It came out a few days before they cut the monthly
fee, but as you will see in the post that cost really was just a drop in
the bucket that doesn't change the big numbers.

Of course, none of this applies if you aren't subject to royalties which is
bound to be a good percentage of people in this list.


On Wed, Mar 4, 2015 at 2:19 AM, Adam Seeley <[email protected]> wrote:

> Some more comparisons..
>
> http://blog.digitaltutors.com/whats-better-deal-unreal-engine-4-unity-5/
>
>
>
> On 3 March 2015 at 21:49, Perry Harovas <[email protected]> wrote:
>
>> Thanks everyone.
>>
>> So (just to be clear, because i don't think I was) I was trying to get
>> vertex level animation (not morph targets) into UE4.
>> So I want to rig and envelope a character (or object) in another app
>> (like Soft or C4D) and animate it with bones.
>> Then I want to cache the animation of the deforming mesh, and export that
>> out to UE4 without the bones, just the animated mesh.
>>
>> I wanted to avoid FBX because, well, it is FBX and has been horribly
>> varied and spotty with regards to stability and reliability over the years.
>> Alembic is lighter weight, faster to load large caches, far more stable
>> and reliable (although this is, of course, also partly dependent on the
>> target application
>> that hosts the importer).
>>
>> The only reason I mentioned morph targets is that many people that were
>> users of UE4 had suggested that the way to get vertex level animation
>> into UE4 was by using morph targets and doing one morph per frame
>> manually. Seemed a bit stupid to do it by hand, to me.
>>
>> Am I being ridiculous to not just use FBX? Does FBX work well with vertex
>> animation?
>>
>> If I was near my machine I would just try it myself, but I won't be for a
>> while.
>>
>> Thanks again
>>
>> Perry
>>
>>
>>
>> On Mon, Mar 2, 2015 at 4:47 PM, Francisco Criado <[email protected]>
>> wrote:
>>
>>> Hi Perry,
>>> you can import animated models and characters wih fbx, and you have two
>>> ways, with the animation embeded or importing animations separated and then
>>> aplying them in different ways.
>>> I had an issue with an animated rope through nulls like skeletons and
>>> didnt go to well, but i'm new to unreal too so there must be some way i
>>> don't know yet.
>>> Morph targets are quite simple, on unreal engine youtube channel there
>>> is a lot of info.
>>> Nicolas, what do you think?
>>> Hope it helps.
>>> F.
>>>
>>> On Monday, March 2, 2015, Perry Harovas <[email protected]> wrote:
>>>
>>>> I have been using UE4 for a month or so as well, and really enjoy it.
>>>>
>>>> One note, as far as I can tell it does not yet support Alembic import,
>>>> so getting character
>>>> animation (or deforming geometry animation) into UE4 is either done
>>>> via a skeleton (not as painful if the animated geo is a character I
>>>> suppose), or
>>>> a series of one-frame morph targets to get animated deforming geometry
>>>> to work.
>>>> I have been told this is the way to do it, but I have yet to attempt it
>>>> as it sounds very painful.
>>>>
>>>> Anybody using it that can verify that, or did I miss something?
>>>>
>>>> Thanks,
>>>>
>>>> Perry
>>>>
>>>>
>>>> On Mon, Mar 2, 2015 at 3:13 PM, Nicolas Esposito <[email protected]>
>>>> wrote:
>>>>
>>>>> HTML5 has been added recently, but consider that the engine is quite
>>>>> new and the iOS/Android stuff is not well flashed out right now...but
>>>>> still, looks awesome, just take a look at Infinity Blade and the Zen 
>>>>> Garden
>>>>> demo ;)
>>>>>
>>>>> 2015-03-02 20:56 GMT+01:00 Francisco Criado <[email protected]>:
>>>>>
>>>>>> Eugene,
>>>>>>
>>>>>> Unreal exports to Android, IOS, Linux and Windows.
>>>>>>
>>>>>> F.
>>>>>>
>>>>>>
>>>>>> 2015-03-02 16:35 GMT-03:00 Eugene Flormata <[email protected]>:
>>>>>>
>>>>>> does ue4 output to ios/android/ windows/ osx/html5 same as unity does?
>>>>>>>
>>>>>>> On Mon, Mar 2, 2015 at 11:31 AM, Saeed Kalhor <[email protected]>
>>>>>>> wrote:
>>>>>>>
>>>>>>>> LoL..
>>>>>>>> Just after 5 days i paid for first month subscription it become
>>>>>>>> free. Amazing!
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>>
>>>>>> --
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>
>>>>
>>>> --
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> Perry Harovas
>>>> Animation and Visual Effects
>>>>
>>>> http://www.TheAfterImage.com <http://www.theafterimage.com/>
>>>>
>>>> -25 Years Experience
>>>> -Member of the Visual Effects Society (VES)
>>>>
>>>
>>>
>>> --
>>> Sent from Gmail Mobile
>>>
>>
>>
>>
>> --
>>
>>
>>
>>
>>
>> Perry Harovas
>> Animation and Visual Effects
>>
>> http://www.TheAfterImage.com <http://www.theafterimage.com/>
>>
>> -25 Years Experience
>> -Member of the Visual Effects Society (VES)
>>
>
>

Reply via email to