As a game dev, I have some concerns about the royalties of Unreal. It's a fantastic engine that I enjoy very much, and it may very well be the right choice in many cases but I do wish they had a cap on the royalties. If nothing else, the royalties should be carefully considered against the alternatives. I wrote a post explaining my thoughts in more detail here <http://bit.ly/1zAgU6P>. It came out a few days before they cut the monthly fee, but as you will see in the post that cost really was just a drop in the bucket that doesn't change the big numbers.
Of course, none of this applies if you aren't subject to royalties which is bound to be a good percentage of people in this list. On Wed, Mar 4, 2015 at 2:19 AM, Adam Seeley <[email protected]> wrote: > Some more comparisons.. > > http://blog.digitaltutors.com/whats-better-deal-unreal-engine-4-unity-5/ > > > > On 3 March 2015 at 21:49, Perry Harovas <[email protected]> wrote: > >> Thanks everyone. >> >> So (just to be clear, because i don't think I was) I was trying to get >> vertex level animation (not morph targets) into UE4. >> So I want to rig and envelope a character (or object) in another app >> (like Soft or C4D) and animate it with bones. >> Then I want to cache the animation of the deforming mesh, and export that >> out to UE4 without the bones, just the animated mesh. >> >> I wanted to avoid FBX because, well, it is FBX and has been horribly >> varied and spotty with regards to stability and reliability over the years. >> Alembic is lighter weight, faster to load large caches, far more stable >> and reliable (although this is, of course, also partly dependent on the >> target application >> that hosts the importer). >> >> The only reason I mentioned morph targets is that many people that were >> users of UE4 had suggested that the way to get vertex level animation >> into UE4 was by using morph targets and doing one morph per frame >> manually. Seemed a bit stupid to do it by hand, to me. >> >> Am I being ridiculous to not just use FBX? Does FBX work well with vertex >> animation? >> >> If I was near my machine I would just try it myself, but I won't be for a >> while. >> >> Thanks again >> >> Perry >> >> >> >> On Mon, Mar 2, 2015 at 4:47 PM, Francisco Criado <[email protected]> >> wrote: >> >>> Hi Perry, >>> you can import animated models and characters wih fbx, and you have two >>> ways, with the animation embeded or importing animations separated and then >>> aplying them in different ways. >>> I had an issue with an animated rope through nulls like skeletons and >>> didnt go to well, but i'm new to unreal too so there must be some way i >>> don't know yet. >>> Morph targets are quite simple, on unreal engine youtube channel there >>> is a lot of info. >>> Nicolas, what do you think? >>> Hope it helps. >>> F. >>> >>> On Monday, March 2, 2015, Perry Harovas <[email protected]> wrote: >>> >>>> I have been using UE4 for a month or so as well, and really enjoy it. >>>> >>>> One note, as far as I can tell it does not yet support Alembic import, >>>> so getting character >>>> animation (or deforming geometry animation) into UE4 is either done >>>> via a skeleton (not as painful if the animated geo is a character I >>>> suppose), or >>>> a series of one-frame morph targets to get animated deforming geometry >>>> to work. >>>> I have been told this is the way to do it, but I have yet to attempt it >>>> as it sounds very painful. >>>> >>>> Anybody using it that can verify that, or did I miss something? >>>> >>>> Thanks, >>>> >>>> Perry >>>> >>>> >>>> On Mon, Mar 2, 2015 at 3:13 PM, Nicolas Esposito <[email protected]> >>>> wrote: >>>> >>>>> HTML5 has been added recently, but consider that the engine is quite >>>>> new and the iOS/Android stuff is not well flashed out right now...but >>>>> still, looks awesome, just take a look at Infinity Blade and the Zen >>>>> Garden >>>>> demo ;) >>>>> >>>>> 2015-03-02 20:56 GMT+01:00 Francisco Criado <[email protected]>: >>>>> >>>>>> Eugene, >>>>>> >>>>>> Unreal exports to Android, IOS, Linux and Windows. >>>>>> >>>>>> F. >>>>>> >>>>>> >>>>>> 2015-03-02 16:35 GMT-03:00 Eugene Flormata <[email protected]>: >>>>>> >>>>>> does ue4 output to ios/android/ windows/ osx/html5 same as unity does? >>>>>>> >>>>>>> On Mon, Mar 2, 2015 at 11:31 AM, Saeed Kalhor <[email protected]> >>>>>>> wrote: >>>>>>> >>>>>>>> LoL.. >>>>>>>> Just after 5 days i paid for first month subscription it become >>>>>>>> free. Amazing! >>>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>>> >>>>>> -- >>>>>> >>>>>> >>>>>> >>>>> >>>> >>>> >>>> -- >>>> >>>> >>>> >>>> >>>> >>>> Perry Harovas >>>> Animation and Visual Effects >>>> >>>> http://www.TheAfterImage.com <http://www.theafterimage.com/> >>>> >>>> -25 Years Experience >>>> -Member of the Visual Effects Society (VES) >>>> >>> >>> >>> -- >>> Sent from Gmail Mobile >>> >> >> >> >> -- >> >> >> >> >> >> Perry Harovas >> Animation and Visual Effects >> >> http://www.TheAfterImage.com <http://www.theafterimage.com/> >> >> -25 Years Experience >> -Member of the Visual Effects Society (VES) >> > >

