Perry, I'm using A LOT blend shapes lately because of a tool I'm developing for character customization
Any NPC playlist <https://www.youtube.com/playlist?list=PLUPKneXGcttkHzykL2_tAFuU5uqRd7ref> At the beginning ( because I was just testing ) I was using the timeline to trigger the blend shapes, but as far as I know, either in Maya or Softimage, the morph target process is the same and it works pretty much as it works in Maya/Softimage, you just go from 0 to 1 and thats it...not sure I understand whats going on with your method. 2015-03-02 21:38 GMT+01:00 Perry Harovas <[email protected]>: > I have been using UE4 for a month or so as well, and really enjoy it. > > One note, as far as I can tell it does not yet support Alembic import, so > getting character > animation (or deforming geometry animation) into UE4 is either done > via a skeleton (not as painful if the animated geo is a character I > suppose), or > a series of one-frame morph targets to get animated deforming geometry to > work. > I have been told this is the way to do it, but I have yet to attempt it as > it sounds very painful. > > Anybody using it that can verify that, or did I miss something? > > Thanks, > > Perry > > > On Mon, Mar 2, 2015 at 3:13 PM, Nicolas Esposito <[email protected]> wrote: > >> HTML5 has been added recently, but consider that the engine is quite new >> and the iOS/Android stuff is not well flashed out right now...but still, >> looks awesome, just take a look at Infinity Blade and the Zen Garden demo ;) >> >> 2015-03-02 20:56 GMT+01:00 Francisco Criado <[email protected]>: >> >>> Eugene, >>> >>> Unreal exports to Android, IOS, Linux and Windows. >>> >>> F. >>> >>> >>> 2015-03-02 16:35 GMT-03:00 Eugene Flormata <[email protected]>: >>> >>> does ue4 output to ios/android/ windows/ osx/html5 same as unity does? >>>> >>>> On Mon, Mar 2, 2015 at 11:31 AM, Saeed Kalhor <[email protected]> >>>> wrote: >>>> >>>>> LoL.. >>>>> Just after 5 days i paid for first month subscription it become free. >>>>> Amazing! >>>>> >>>> >>>> >>> >>> >>> -- >>> >>> >>> >> > > > -- > > > > > > Perry Harovas > Animation and Visual Effects > > http://www.TheAfterImage.com <http://www.theafterimage.com/> > > -25 Years Experience > -Member of the Visual Effects Society (VES) >

