Perry,

I'm using A LOT blend shapes lately because of a tool I'm developing for
character customization

Any NPC playlist
<https://www.youtube.com/playlist?list=PLUPKneXGcttkHzykL2_tAFuU5uqRd7ref>

At the beginning ( because I was just testing ) I was using the timeline to
trigger the blend shapes, but as far as I know, either in Maya or
Softimage, the morph target process is the same and it works pretty much as
it works in Maya/Softimage, you just go from 0 to 1 and thats it...not sure
I understand whats going on with your method.

2015-03-02 21:38 GMT+01:00 Perry Harovas <[email protected]>:

> I have been using UE4 for a month or so as well, and really enjoy it.
>
> One note, as far as I can tell it does not yet support Alembic import, so
> getting character
> animation (or deforming geometry animation) into UE4 is either done
> via a skeleton (not as painful if the animated geo is a character I
> suppose), or
> a series of one-frame morph targets to get animated deforming geometry to
> work.
> I have been told this is the way to do it, but I have yet to attempt it as
> it sounds very painful.
>
> Anybody using it that can verify that, or did I miss something?
>
> Thanks,
>
> Perry
>
>
> On Mon, Mar 2, 2015 at 3:13 PM, Nicolas Esposito <[email protected]> wrote:
>
>> HTML5 has been added recently, but consider that the engine is quite new
>> and the iOS/Android stuff is not well flashed out right now...but still,
>> looks awesome, just take a look at Infinity Blade and the Zen Garden demo ;)
>>
>> 2015-03-02 20:56 GMT+01:00 Francisco Criado <[email protected]>:
>>
>>> Eugene,
>>>
>>> Unreal exports to Android, IOS, Linux and Windows.
>>>
>>> F.
>>>
>>>
>>> 2015-03-02 16:35 GMT-03:00 Eugene Flormata <[email protected]>:
>>>
>>> does ue4 output to ios/android/ windows/ osx/html5 same as unity does?
>>>>
>>>> On Mon, Mar 2, 2015 at 11:31 AM, Saeed Kalhor <[email protected]>
>>>> wrote:
>>>>
>>>>> LoL..
>>>>> Just after 5 days i paid for first month subscription it become free.
>>>>> Amazing!
>>>>>
>>>>
>>>>
>>>
>>>
>>> --
>>>
>>>
>>>
>>
>
>
> --
>
>
>
>
>
> Perry Harovas
> Animation and Visual Effects
>
> http://www.TheAfterImage.com <http://www.theafterimage.com/>
>
> -25 Years Experience
> -Member of the Visual Effects Society (VES)
>

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