It seems this guys wrote an alembic plugin! sweet :) http://blog.kiteandlightning.la/ By the way, their last vr demo "The Insurgent" is pretty amazing, still wondering how they incorporated the live footage into the engine with that quality.
F. 2015-03-09 10:35 GMT-03:00 Gerbrand Nel <[email protected]>: > I don't know about you guys, but for me the coolest thing would be, > proper alembic support. > I just want to use it as a render at first, so I don't care if the alembic > reader is slow, as long as the render is nice and fast :) > Building interactive content will come a bit later for me. > G > > On 09/03/2015 07:18, Francisco Criado wrote: > > Well, this is interesting: > > http://www.sidefx.com/index.php?option=com_content&task=view&id=3067&Itemid=66 > > F. > > > 2015-03-07 13:27 GMT-03:00 Tom Kleinenberg <[email protected]>: > >> Has any idea negotiated a custom deal? That seems to be the most obvious >> way to get a cap. Obviously, that would be subject to strict NDA's but it >> would be interesting to know at what level in terms of gross revenue people >> have been able to negotiate. >> >> On 7 March 2015 at 07:27, Eric Cosky <[email protected]> wrote: >> >>> As a game dev, I have some concerns about the royalties of Unreal. It's >>> a fantastic engine that I enjoy very much, and it may very well be the >>> right choice in many cases but I do wish they had a cap on the royalties. >>> If nothing else, the royalties should be carefully considered against the >>> alternatives. I wrote a post explaining my thoughts in more detail here >>> <http://bit.ly/1zAgU6P>. It came out a few days before they cut the >>> monthly fee, but as you will see in the post that cost really was just a >>> drop in the bucket that doesn't change the big numbers. >>> >>> Of course, none of this applies if you aren't subject to royalties >>> which is bound to be a good percentage of people in this list. >>> >>> >>> On Wed, Mar 4, 2015 at 2:19 AM, Adam Seeley <[email protected]> >>> wrote: >>> >>>> Some more comparisons.. >>>> >>>> >>>> http://blog.digitaltutors.com/whats-better-deal-unreal-engine-4-unity-5/ >>>> >>>> >>>> >>>> On 3 March 2015 at 21:49, Perry Harovas <[email protected]> wrote: >>>> >>>>> Thanks everyone. >>>>> >>>>> So (just to be clear, because i don't think I was) I was trying to >>>>> get vertex level animation (not morph targets) into UE4. >>>>> So I want to rig and envelope a character (or object) in another app >>>>> (like Soft or C4D) and animate it with bones. >>>>> Then I want to cache the animation of the deforming mesh, and export >>>>> that out to UE4 without the bones, just the animated mesh. >>>>> >>>>> I wanted to avoid FBX because, well, it is FBX and has been horribly >>>>> varied and spotty with regards to stability and reliability over the >>>>> years. >>>>> Alembic is lighter weight, faster to load large caches, far more >>>>> stable and reliable (although this is, of course, also partly dependent on >>>>> the target application >>>>> that hosts the importer). >>>>> >>>>> The only reason I mentioned morph targets is that many people that >>>>> were users of UE4 had suggested that the way to get vertex level animation >>>>> into UE4 was by using morph targets and doing one morph per frame >>>>> manually. Seemed a bit stupid to do it by hand, to me. >>>>> >>>>> Am I being ridiculous to not just use FBX? Does FBX work well with >>>>> vertex animation? >>>>> >>>>> If I was near my machine I would just try it myself, but I won't be >>>>> for a while. >>>>> >>>>> Thanks again >>>>> >>>>> Perry >>>>> >>>>> >>>>> >>>>> On Mon, Mar 2, 2015 at 4:47 PM, Francisco Criado < >>>>> [email protected]> wrote: >>>>> >>>>>> Hi Perry, >>>>>> you can import animated models and characters wih fbx, and you have >>>>>> two ways, with the animation embeded or importing animations separated >>>>>> and >>>>>> then aplying them in different ways. >>>>>> I had an issue with an animated rope through nulls like skeletons and >>>>>> didnt go to well, but i'm new to unreal too so there must be some way i >>>>>> don't know yet. >>>>>> Morph targets are quite simple, on unreal engine youtube channel >>>>>> there is a lot of info. >>>>>> Nicolas, what do you think? >>>>>> Hope it helps. >>>>>> F. >>>>>> >>>>>> On Monday, March 2, 2015, Perry Harovas <[email protected]> >>>>>> wrote: >>>>>> >>>>>>> I have been using UE4 for a month or so as well, and really enjoy >>>>>>> it. >>>>>>> >>>>>>> One note, as far as I can tell it does not yet support Alembic >>>>>>> import, so getting character >>>>>>> animation (or deforming geometry animation) into UE4 is either done >>>>>>> via a skeleton (not as painful if the animated geo is a character I >>>>>>> suppose), or >>>>>>> a series of one-frame morph targets to get animated deforming >>>>>>> geometry to work. >>>>>>> I have been told this is the way to do it, but I have yet to attempt >>>>>>> it as it sounds very painful. >>>>>>> >>>>>>> Anybody using it that can verify that, or did I miss something? >>>>>>> >>>>>>> Thanks, >>>>>>> >>>>>>> Perry >>>>>>> >>>>>>> >>>>>>> On Mon, Mar 2, 2015 at 3:13 PM, Nicolas Esposito <[email protected]> >>>>>>> wrote: >>>>>>> >>>>>>>> HTML5 has been added recently, but consider that the engine is >>>>>>>> quite new and the iOS/Android stuff is not well flashed out right >>>>>>>> now...but >>>>>>>> still, looks awesome, just take a look at Infinity Blade and the Zen >>>>>>>> Garden >>>>>>>> demo ;) >>>>>>>> >>>>>>>> 2015-03-02 20:56 GMT+01:00 Francisco Criado <[email protected]> >>>>>>>> : >>>>>>>> >>>>>>>>> Eugene, >>>>>>>>> >>>>>>>>> Unreal exports to Android, IOS, Linux and Windows. >>>>>>>>> >>>>>>>>> F. >>>>>>>>> >>>>>>>>> >>>>>>>>> 2015-03-02 16:35 GMT-03:00 Eugene Flormata <[email protected]>: >>>>>>>>> >>>>>>>>> does ue4 output to ios/android/ windows/ osx/html5 same as unity >>>>>>>>>> does? >>>>>>>>>> >>>>>>>>>> On Mon, Mar 2, 2015 at 11:31 AM, Saeed Kalhor <[email protected] >>>>>>>>>> > wrote: >>>>>>>>>> >>>>>>>>>>> LoL.. >>>>>>>>>>> Just after 5 days i paid for first month subscription it become >>>>>>>>>>> free. Amazing! >>>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> -- >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>>> >>>>>>> -- >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> Perry Harovas >>>>>>> Animation and Visual Effects >>>>>>> >>>>>>> http://www.TheAfterImage.com <http://www.theafterimage.com/> >>>>>>> >>>>>>> -25 Years Experience >>>>>>> -Member of the Visual Effects Society (VES) >>>>>>> >>>>>> >>>>>> >>>>>> -- >>>>>> Sent from Gmail Mobile >>>>>> >>>>> >>>>> >>>>> >>>>> -- >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> Perry Harovas >>>>> Animation and Visual Effects >>>>> >>>>> http://www.TheAfterImage.com <http://www.theafterimage.com/> >>>>> >>>>> -25 Years Experience >>>>> -Member of the Visual Effects Society (VES) >>>>> >>>> >>>> >>> >> > > > -- > > > > --

