How are you finding your new found Houdini knowledge to be fitting into the needs of the marketplace? Are there many shops adopting it? Or are you a lone wolf or able to turnkey shots for people? I too have found Maya unintuitive and uninspiring. Houdini looks interesting but I'm wary of jumping on something that I'll never get to use. Unlike many of you here, I am in a small market so there aren't many 3D jobs to go around.
On Tue, Mar 17, 2015 at 3:49 PM, Simon Reeves <[email protected]> wrote: > I always worry that Houdini is not such a friendly app to be used as > a 'backbone' as you (Jordi) phrase it. > But I'm basing that on the logic that most of our 3d artists will HAVE to > use it, but that's not really the case... > > I've started to settle into the idea that maya is OK for being the > base, (after some love) so perhaps this is the moment I need to give > Houdini a proper look before I fall down into the abyss of Maya. > > > On Tuesday, 17 March 2015, Jordi Bares Dominguez <[email protected]> > wrote: > >> That certainly is a great approach but even better is if you go in the >> other direction, use Houdini as the backbone and render from >> Mantra/Arnold/Octane/PRMan/3Dlight/whatever as the FX live inside Houdini >> and therefore it is the natural backbone. >> >> Ultimately you will be using a myriad of tools that will funnel “dumb” >> cached data (just baked geometry, particles with attributes and little >> more) to Houdini and from there you are free to assemble your scenes as you >> need to. >> >> Furthermore, if you need to scale you will find Houdini excels at that so >> imho it is a no brainer. >> >> hope it helps >> >> jb >> >> >> On 17 Mar 2015, at 18:15, Manuel Huertas Marchena <[email protected]> >> wrote: >> >> I am wondering if any of you guys working in film use houdini for digital >> asset production, or is it still more of a fx tool for most part? (having >> said that I do realize that houdini is not and end to end solution or >> all kinds of assets, but still I feel that there is a lot of stuff that >> could/can be created using a procedural approach, >> ex: buildings, concept modeling, snow, rocks, trees, props...etc..) >> >> >> > > -- > > > Simon Reeves > London, UK > *[email protected] <[email protected]>* > *www.simonreeves.com <http://www.simonreeves.com>* > *www.analogstudio.co.uk <http://www.analogstudio.co.uk>* > >

