That certainly is a great approach but even better is if you go in the other direction, use Houdini as the backbone and render from Mantra/Arnold/Octane/PRMan/3Dlight/whatever as the FX live inside Houdini and therefore it is the natural backbone.
Ultimately you will be using a myriad of tools that will funnel “dumb” cached data (just baked geometry, particles with attributes and little more) to Houdini and from there you are free to assemble your scenes as you need to. Furthermore, if you need to scale you will find Houdini excels at that so imho it is a no brainer. hope it helps jb > On 17 Mar 2015, at 18:15, Manuel Huertas Marchena <[email protected]> wrote: > > I am wondering if any of you guys working in film use houdini for digital > asset production, or is it still more of a fx tool for most part? (having > said that I do realize that houdini is not and end to end solution or all > kinds of assets, but still I feel that there is a lot of stuff that could/can > be created using a procedural approach, > ex: buildings, concept modeling, snow, rocks, trees, props...etc..)

