Thanks! Good to hear some opinions :)




Simon Reeves
London, UK
*[email protected] <[email protected]>*
*www.simonreeves.com <http://www.simonreeves.com>*
*www.analogstudio.co.uk <http://www.analogstudio.co.uk>*

On 17 March 2015 at 16:05, Gerbrand Nel <[email protected]> wrote:

>  Hey Simon
> I've done a few Maya jobs as part of a team the past few months.
> The people on the team were very experienced, helpful and patient with me.
> Doing this on your own is madness!!
>
> I did some rigging, and I actually think Maya is pretty good at creating
> rigs. Its the deformation of the rigged objects that drove me up the wall.
>
> I did allot of lighting and rendering, and at first glance, liked the node
> editor. Then you get to the details and realize that many things that
> should work, don't.
>
> Animating is ok, but the graph editor hurt my brain. I couldn't figure out
> how to set the key handles length and angle by typing values for example.
>
> I did a huge bifrost job, and I'm sure bifrost will be great one day.. but
> I might not live that long.
>
> Nparticles ..... how the hell is this the industry leader????
>
> Everything in maya feels like you need to learn new software to do
> something... It feels like after you've learned to rotate a cube, it
> doesn't necessarily mean you can now rotate a torus!
>
> Too much scripting that makes you feel like you're finishing the
> developers job.
> Sure houdini is full of scripting, but at least you feel like you're
> scripting to make cool things, not to just , I don't know, select a
> hierarchy, or kill a particle.
>
> I've done a few houdini tutorials, and my first real job finished today.
> The job I just did in houdini is sooo far out of my reach in maya, and
> would even be a bit of a mission with ICE.
> Fair enough it is a frost effect on a pack shot, but still.. fun was had!
>
> The best part is: I don't feel like I need a strong drink at the end of
> the day.
> G
>
> On 17/03/2015 12:54, Simon Reeves wrote:
>
> Can I ask, what areas having you been using Maya/Houdini that spurred you
> to make the post?
>
>  I've been using Maya for a couple of months for scene
> assembly/rendering, (bringing in models/caches/assigning shaders/passes) so
> that's my only experience.
>
>
>
>
>
>
> Simon Reeves
> London, UK
>  *[email protected] <[email protected]>*
> *www.simonreeves.com <http://www.simonreeves.com>*
> *www.analogstudio.co.uk <http://www.analogstudio.co.uk>*
>
> On 17 March 2015 at 10:08, adrian wyer <[email protected]>
> wrote:
>
>> excellent closing quote, Side Effects should use that in their
>> commercials!
>>
>> "...there's a SOP for that!"
>>
>> a
>>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of Gerbrand
>> Nel
>> Sent: 17 March 2015 10:12
>> To: [email protected]
>> Subject: Very OT: for the love of your career.. try houdini
>>
>> I'm not getting anything out of posting this, except knowing I might
>> save the life of a fellow artist.
>>
>> So I spent the last year learning Maya, and got to a point where I can
>> compete against people straight out of collage.
>> This got me a bit down, as I'm one of the more experienced softimage
>> artists here in South Africa.
>> At the end of 2014 I realized that 3D is no longer fun if it all has to
>> happen in maya for me.
>> My brain doesn't work the way maya works.
>> I'm also not much of a clairvoyant, so predicting what I have to do now,
>> just in case the director asks for something in 2 weeks from now, lead
>> to allot of back tracking.
>>
>> At first I decided to learn Maya over houdini because of the price tag
>> of Houdini FX.
>> It also seemed like I would exclude myself from bigger projects if I was
>> one, of only a few houdini artists around.
>> Houdini indie, and indie engine has completely nullified these concerns.
>>
>> The perceived learning curve of houdini was also a bit of a concern to me.
>>
>> I started learning houdini 2 months ago, and I can do more with it, than
>> I can with Maya after a year.
>> The first few days in houdini is pretty hard, but the whole package
>> works as one. Once you get your head around its fundamentals, doing
>> something new is fun and pretty easy.
>>
>> This might not be true for everyone here, but some of us needs a non
>> destructive open work flow.
>> So if you guys haven't tried it yet, and if you are fed up with the
>> whole "there is a script for that" mentality... there is a sop for that
>>
>> G
>>
>>
>
>

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