Thanks! Good to hear some opinions :)
Simon Reeves London, UK *[email protected] <[email protected]>* *www.simonreeves.com <http://www.simonreeves.com>* *www.analogstudio.co.uk <http://www.analogstudio.co.uk>* On 17 March 2015 at 16:05, Gerbrand Nel <[email protected]> wrote: > Hey Simon > I've done a few Maya jobs as part of a team the past few months. > The people on the team were very experienced, helpful and patient with me. > Doing this on your own is madness!! > > I did some rigging, and I actually think Maya is pretty good at creating > rigs. Its the deformation of the rigged objects that drove me up the wall. > > I did allot of lighting and rendering, and at first glance, liked the node > editor. Then you get to the details and realize that many things that > should work, don't. > > Animating is ok, but the graph editor hurt my brain. I couldn't figure out > how to set the key handles length and angle by typing values for example. > > I did a huge bifrost job, and I'm sure bifrost will be great one day.. but > I might not live that long. > > Nparticles ..... how the hell is this the industry leader???? > > Everything in maya feels like you need to learn new software to do > something... It feels like after you've learned to rotate a cube, it > doesn't necessarily mean you can now rotate a torus! > > Too much scripting that makes you feel like you're finishing the > developers job. > Sure houdini is full of scripting, but at least you feel like you're > scripting to make cool things, not to just , I don't know, select a > hierarchy, or kill a particle. > > I've done a few houdini tutorials, and my first real job finished today. > The job I just did in houdini is sooo far out of my reach in maya, and > would even be a bit of a mission with ICE. > Fair enough it is a frost effect on a pack shot, but still.. fun was had! > > The best part is: I don't feel like I need a strong drink at the end of > the day. > G > > On 17/03/2015 12:54, Simon Reeves wrote: > > Can I ask, what areas having you been using Maya/Houdini that spurred you > to make the post? > > I've been using Maya for a couple of months for scene > assembly/rendering, (bringing in models/caches/assigning shaders/passes) so > that's my only experience. > > > > > > > Simon Reeves > London, UK > *[email protected] <[email protected]>* > *www.simonreeves.com <http://www.simonreeves.com>* > *www.analogstudio.co.uk <http://www.analogstudio.co.uk>* > > On 17 March 2015 at 10:08, adrian wyer <[email protected]> > wrote: > >> excellent closing quote, Side Effects should use that in their >> commercials! >> >> "...there's a SOP for that!" >> >> a >> >> -----Original Message----- >> From: [email protected] >> [mailto:[email protected]] On Behalf Of Gerbrand >> Nel >> Sent: 17 March 2015 10:12 >> To: [email protected] >> Subject: Very OT: for the love of your career.. try houdini >> >> I'm not getting anything out of posting this, except knowing I might >> save the life of a fellow artist. >> >> So I spent the last year learning Maya, and got to a point where I can >> compete against people straight out of collage. >> This got me a bit down, as I'm one of the more experienced softimage >> artists here in South Africa. >> At the end of 2014 I realized that 3D is no longer fun if it all has to >> happen in maya for me. >> My brain doesn't work the way maya works. >> I'm also not much of a clairvoyant, so predicting what I have to do now, >> just in case the director asks for something in 2 weeks from now, lead >> to allot of back tracking. >> >> At first I decided to learn Maya over houdini because of the price tag >> of Houdini FX. >> It also seemed like I would exclude myself from bigger projects if I was >> one, of only a few houdini artists around. >> Houdini indie, and indie engine has completely nullified these concerns. >> >> The perceived learning curve of houdini was also a bit of a concern to me. >> >> I started learning houdini 2 months ago, and I can do more with it, than >> I can with Maya after a year. >> The first few days in houdini is pretty hard, but the whole package >> works as one. Once you get your head around its fundamentals, doing >> something new is fun and pretty easy. >> >> This might not be true for everyone here, but some of us needs a non >> destructive open work flow. >> So if you guys haven't tried it yet, and if you are fed up with the >> whole "there is a script for that" mentality... there is a sop for that >> >> G >> >> > >

