Hi Gerbrand, 
I understand you well! I recently started learning houdini myself. After quite 
a bit of meditation and evaluating other options,and although everyone around 
told me that the learning curve was steep, I d decided to give it a try 
anyway..Its been only 2 months for me using houdini, mostly doing personal R&D 
stuff, and no production work with this software yet.I am more focused on 
lookdev/lighting and cg environments, so for me the particular interest I have 
in houdini (at the moment)is to build procedural assets that I can bring into 
production (..maya) and that other artists or myself can tweak/modify on the 
fly. I am of course talking about houdini digital assets. I am also interested 
in smart scatting methods or any thing that can be usefulwhen creating cg 
environments and can be kept in procedural way, as long as the end result 
allows such method to be part of.
  Talking about houdini itself, I find quite surprising how quickly many things 
make sense. The sop workflow is simply awesome!  ...also just digging insidethe 
mantra surface and seeing how things are working behind curtains is great! The 
more I dig on houdini, I also realize that expressions play a big role on many 
things, so I am trying to familiarize myself with them! I am wondering if any 
of you guys working in film use houdini for digital asset production, or is it 
still more of a fx tool for most part? (having said that I do realize that 
houdini is not and end to end solution or all kinds of assets, but still I feel 
that there is a lot of stuff that could/can be created using  a procedural 
approach,ex: buildings, concept modeling, snow, rocks, trees, props...etc..)  
cheers


-Manu


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Date: Tue, 17 Mar 2015 10:51:21 -0700
Subject: Re: Very OT: for the love of your career.. try houdini
From: [email protected]
To: [email protected]

What a beautiful post and watching out for your fellow artists.  
On Tue, Mar 17, 2015 at 3:11 AM, Gerbrand Nel <[email protected]> wrote:
I'm not getting anything out of posting this, except knowing I might save the 
life of a fellow artist.



So I spent the last year learning Maya, and got to a point where I can compete 
against people straight out of collage.

This got me a bit down, as I'm one of the more experienced softimage artists 
here in South Africa.

At the end of 2014 I realized that 3D is no longer fun if it all has to happen 
in maya for me.

My brain doesn't work the way maya works.

I'm also not much of a clairvoyant, so predicting what I have to do now, just 
in case the director asks for something in 2 weeks from now, lead to allot of 
back tracking.



At first I decided to learn Maya over houdini because of the price tag of 
Houdini FX.

It also seemed like I would exclude myself from bigger projects if I was one, 
of only a few houdini artists around.

Houdini indie, and indie engine has completely nullified these concerns.



The perceived learning curve of houdini was also a bit of a concern to me.



I started learning houdini 2 months ago, and I can do more with it, than I can 
with Maya after a year.

The first few days in houdini is pretty hard, but the whole package works as 
one. Once you get your head around its fundamentals, doing something new is fun 
and pretty easy.



This might not be true for everyone here, but some of us needs a non 
destructive open work flow.

So if you guys haven't tried it yet, and if you are fed up with the whole 
"there is a script for that" mentality... there is a sop for that



G


                                          

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